Go Big or Go Homeworld
Having recently overcome the size limitation inherent in Homeworld modding, L.I.F. has added two of the most gargantuan ships in the Wing Commander universe to his project. The massive Hvar'kann and Behemoth class dreadnoughts are now undergoing space trials. Check out the incredible laser blast effect! They're not quite implemented in version 2.1 that was just released, but their data files are present in code for people with the ability to tinker. The latest update does include functional Kilrathi AI now, and the heavy weapons platforms will be fully unveiled in a future update. Homeworld Remastered players can grab the mod here.CIC Forums and add your thoughts!
Also, penny for your thoughts, everyone, about how to buff the poor Border Worlders in the final version of the mod and make them a valid faction to play. I intend to add a menu option to force a game to take place in an era or another, though there would be one "free for all" with everyone authorized. Anyway, one of the ideas was to give Border Worlders access to some light Kilrathi units as Melek reluctantly sides with the Heart of the Tiger, so stuff like corvettes and frigates, but it would be hard picturing a "super-unit" like the other factions will receive. Maybe some bigger advantage in resource or some non-conventional buffs, but I'm not sure what... oooooooh, just got an idea while writing this post: a sneak capture unit. A specially modified Avenger bomber with cloak and a capture function, or some way to neutralize defences remotely, like the vanilla game capture units neutralize weaponry on the target ship after some time...
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