What was the name of the "Bengal-Class" carrier introduced in Chris Roberts' game "Wing Commander"? Watch the SOL Citizens Sunday, July 31st at 8:00pm ET to see if you're right? http://twitch.tv/solcitizens or http://youtube.com/solcitizens
Still unpacking boxes from my move but I already unpacked these.
Hvar'kann Class Dreadnought (Wing Commander): This monstrous showpiece of the expansionistic Kilrathi Empire is 22 km long; expectedly, armed to the teeth too. The sizable starfighter fleet it carried is also capable of defending the dreadnought from all natures of assault.Here are some comparisons made over the year by LOAF, Deathsnake and Klavs:
Wing Commander Arena is a fast-paced space combat game where players can team up to attack other teams of ships. The game introduces the classic franchise to an arcade-style experience that allows up to 16 players online in battle at once. Players can propel their customized ship through space, fire torpedoes and unleash deadly gravity bombs as they try to climb the leader board. Online players will compete for Frag count, high score and dueling stats.
"We're really excited to deliver unparalleled multi-player arcade action," said Chip Lange, EA Vice President. "The design for Wing Commander will appeal to both long-time fans of the franchise and immediately engage anyone who wants the melee style action of an arcade shooter."
Wing Commander Arena will feature four styles of play: single player, multi-team, multi-player free for all and multi-player duel. Within the game there are eight game maps that include team maps, free for all maps and dueling maps, so Wing Commander Arena offers a gameplay experience for every Arcade gamer, whether they want a quick ten minutes of action or a longer more immersive game.
First up, his call with Blair:The additions there regarding Blair's mother are nice echos to the also-deleted credits voice-over. It helps to sell that Blair has a bit of a chip on his shoulder regarding his heritage. It also resonates a bit with the other scene below. Belegarde's objections are kind of left over from an earlier draft. There was a medal ceremony ending at one point they cut and never shot probably because making everyone wear dress uniforms (while awesome) for one scene would have been expensive.
Also, Tolwyn comes across as kind to Blair in the theatrical cut. The scripted ceremony would have had Tolwyn admit he had pretty much sent Blair and the Claw as sacrificial pawns and tell Blair he expected him to hate him, possibly setting up a rivalry for future sequels.
About Blair's parents: part of the main heart of the shooting script is Blair's accepting his heritage, and the realization that he's not fated to be terrorist simply because of who his ancestors were. It's a interesting thought exercise to imagine the reception of an uncut movie (hopefully with a better budget) being released two years later post 9/11.
Which brings us to the last scene of the movie. Blair returns Tolwyn's ring to him and their brief exchange is a nice little bow on Blair's journey through the movie, and again, note Tolwyn's mention of Blair's parents:All in all, Warner probably wasn't on set for more than a day, and these are more or less the extent of his "deleted" scenes. There's one line of dialogue that shows up in a trailer that was leaked online in 1999, but it's really more of an alternate take than anything deleted. The final scene would have been the only one Freddie Prinze Jr. and David would have shared together on set. The comm message on the Diligent was done with someone reading the lines to FPJ off camera.
I'm not much of a poet, but I will add that while we knew David Warner from his work, his family knew him and loved his as a person, father and more. My sincere condolences to his family and friends.
"Remember, once a wolf always a wolf..."
"We need a resounding victory, or this war is over..."
To end with a short personal recollection: I was lucky enough to meet Mr. Warner at Dragon*Con 2013. I was working the convention to promote Star Citizen and opted to skip lunch for a rare chance to meet both Admirals Tolwyn who were both signing autographs in a hotel ballroom. The line for Malcolm McDowell was long and took about half an hour; he was friendly but clearly busy and had to move quickly to serve his considerable crowd. David Warner, sitting under a banner showing him in alien makeup from various Star Trek roles, had no line at all and I was nervous to approach him because there would be no one waiting behind me. I shouldn't have been: he was the kindest, most effervescent convention celebrity I ever met. It is absolutely no fun to sit in a sweltering room packed with thousands of autograph seekers in every direction and one can never fault celebrities for their willingness to make such an appearance, but Warner seemed genuinely interested to chat with me, which is either a tribute to his dignified patience or his ability to act. He explained to me that he had never seen the final cut of Wing Commander and did I like it? Did I remember his part? What did I think of how he'd played the Admiral? He recalled being so impressed with the sets and costumes, presumably recalling the Concordia's battleship bridge and his naval sweater and peacoat. While his old co-star had happily signed my copy of Action Stations (a fictional biography of the Tolwyn character) without question, Warner was seemingly fascinated and wanted to know what it was and what the connection to him was. It was a small, memorable encounter that I'm so happy to carry forward with me. To paraphrase that same book on the subject of that same character: kind soul, may you rest in peace.
The crew scramble trying to find the hidden colony base in the Ragnarok sector.
The professor Hajjnah speaks to a new client. He will not need all his charisma and wits about him.
The team must escort a shuttle to the Oxford system to allow their resident doctor to pass their quals and be allowed to practice.
Combat certainly feels realistically hectic. Enemy ships whirl about desperately jockeying for position, your wingman invariably flies into your line of fire and loudly protests over the radio while your instrument panels flash red, then explode under enemy fire. Your various weapons all look great, laser bolts sparking quite cinematically while the excellent sound effects could well have been sampled out of Star Wars.Wow, cinematic laser bolts and Star Wars quality sound. I want to play this game!
Wing Commander was developed by Chris Roberts and his team at Origin Systems and first released for PC MS-DOS in 1990. It’s a classic cockpit-based space combat game with cinematic cut scenes, and it developed into a long-running series. The Wing Commander series.
Wing Commander is considered to be a major step forward in the evolution of the space combat game and features tactical, first-person dogfighting in space and a storyline that allows the player to gain ranks, improve performance, and buy better spaceships. The plot is also driven by the results of your actions.
In a war between humans and a race of aliens called The Kilrathi your story unfolds as you do your service. Missions are briefed to you during cut scenes. Missions can have multiple objectives, but you can fail them and still proceed, as long as you survive.
The original Wing Commander is still an interesting game to play now and is easily bought online. With this first game you can see the seed of a great idea; one that would develop into something very special over the following decade.
Wing Commander Prophecy movie-style poster brought out of the Time Capsule for its 25th anniversary!!
Are YOU ready for the Ultimate Sci Fi Combat Simulation COLLECTIBLE?!?!
Help end #humantrafficking with your purchase!
The next stop on our trek down Wing Commandathon we jump into one of the game that lets you manage your own ship, mining planets and building your own fighter squadrons and taking the battle to the Kilrathi in your own strategic way.
Strap in Cadets for the next step in the Wing Commander Franchise! Academy is primarily a mission builder based on technology and assets developed for Wing Commander II: Vengeance of the Kilrathi. And I take requests to build missions and to have me try to complete them.
Here's the nav map from the original Wing Commander. That "Sector: Vega XR-231.3" is my favorite kind of texture... you know what the Vega Sector is and you assume the designation makes sense to the character; the world is implied to have history and rules beyond what you see.
One thing that was always great in the WC games (and to an extent the movie too) was the international representation on the crew, and cutting the line feels like a missed opportunity.
I wondered if there was any difference in the starter kill board in Wing Commander III. Here's the PC version, with no entry for Blair since I hadn't entered my callsign yet:
The Wing Commander III novel even adds a little kill count related backstory for Flint, who has supposedly scored 18 kills in her lifetime and is trying to reach 22 to avenge her dead brother. Oddly, this is also exactly how the Kilrathi believe the afterlife works!
I found this on ebay: a Portuguese Privateer. A while ago I found a Portuguese Strike Commander and since then suspected there must be more... (it’s a slide cover and top/bottom are only black, no code).
As the team continues to march toward our playable demo release, we thought we’d take a minute and look at a few of the updates between the original game and the remaster.
We’ve spent a fair amount of virtual ink reviewing the assets themselves as we ready them for gameplay, but we would be remiss if we didn’t do some side-by-sides as well as mention all the amazing work done by our programming and audio teams; not to mention all the outstanding work to rescore all the original MIDI tracks by our composer (which is a separate article all its own). We wanted to take a minute to showcase some of the efforts that are being readied for launch in the very near future.
So, without further preamble…
"So I say it looks like a Croissant."
"No I think it's more like a banana."
"I think it's a ship sir."
"Ok Mav, you're out of the betting pool for being a smartass."