In 2011 I was lucky enough to leverage some of my Wing Commander fan art into a couple of lovely conversations with Chris Roberts regarding his new project. At the time it still wasn't clear whether or not it was going to be a new Wing Commander property or an entirely new thing, but I did my best with the skills I had at the time, provided a couple of models for 3D printing, and started exploring the CryEngine in anticipation of maybe contributing to my dream franchise!
At the same time, however, I was offered another job that involved flying real airplanes, so I had to let it go! I don't think this idea would have made it into the game, it's too buglike and derivative of the original Hornet design for what became Star Citizen, but I was grateful to the chance to talk to one of my childhood heroes and contribute in some small way to Star Citizen. I wish them the best (but I still wish we had a new Wing Commander game!). 9 years on, and having never signed an NDA, I feel pretty confident in sharing my little non-contribution to Star Citizen!