The Wasp version that was tested in-game copies pretty well the workings of the Prophecy engine. It has a limited amount of Swarmer salvoes that will use different clusters from each shot - using the high-definition Swarmer missile made for the MUP - until it spends all of them and goes back to normal missiles or reloads at the carrier. In addition, it can use its one-time booster to get its top speed multiplied by 5 for a few seconds, giving it the famous capability to intercept bombers or missiles at standoff ranges. Once used, the booster will disappear, to be refurbished for a small resource expense.
Overall, it should fit really well its role, with a focus on the high-value targets and a very fast speed when needed. It will probably be nerfed by a sub-par agility and speed outside boost mode as well as a low fuel reserve to limit its deployment range to the immediate proximity of a carrier.
Oh, and a big thanks to DefianceIndustries and Dark Sentinel for their work on the MUP and for letting me use one of their assets to check the viability of the code.