Here are some new shots of the Wasp featured in the Homeworld Remastered Mod. Last week we saw the ship's glorious Swarmer Missiles in action, and now here's the actual ship. It's pretty amazing how L.I.F. has managed to pack so much of the interceptor's original functionality into the ship, including its disposable booster rocket. It's a fighter I wish we'd have seen more of in the series, so it's great to see here!
The Wasp version that was tested in-game copies pretty well the workings of the Prophecy engine. It has a limited amount of Swarmer salvoes that will use different clusters from each shot - using the high-definition Swarmer missile made for the MUP - until it spends all of them and goes back to normal missiles or reloads at the carrier. In addition, it can use its one-time booster to get its top speed multiplied by 5 for a few seconds, giving it the famous capability to intercept bombers or missiles at standoff ranges. Once used, the booster will disappear, to be refurbished for a small resource expense.
Overall, it should fit really well its role, with a focus on the high-value targets and a very fast speed when needed. It will probably be nerfed by a sub-par agility and speed outside boost mode as well as a low fuel reserve to limit its deployment range to the immediate proximity of a carrier.
Oh, and a big thanks to DefianceIndustries and Dark Sentinel for their work on the MUP and for letting me use one of their assets to check the viability of the code.