Here's some of the new stuff that I've been working on for the past few months. I've been experimenting with GIMP to make textures for the ships. Here's what I came up with for a Landreich Raptor. Thanks to the Standoff team for the Raptor model.
The base texture is made of three layers: a plain white layer, a layer with Perlin noise, and a pixellated noise layer. On top of the base texture, I have a multiplicative layer for the coloured parts of the ship and a layer for stuff like the cockpit glass and the intakes. I also have two invisible layers for the bumpmap and the UVs.