It's been a couple years since we began scrubbing the internet in earnest, and we're still on the lookout for material concerning the Super Nintendo version of Wing Commander 2. The CIC has an article that summarizes some of the highlights and interesting information uncovered so far. WC2 SNES was completed in 1994, but never released, and review copies even went out to some magazines. What makes this doubly excruciating was that the game was no simple port - it was a major overhaul that upgraded the graphics and reworked the gameplay for consoles. Also be sure not to miss this very informative Q&A with the game's lead designer, Billy Cain. Check out what we know here, and please hit the Comment link below if you have anything else to add!
The developer of Pulsar for Windows/XBox 360 via XNA recently dropped by to get feedback on the team-based space shooter. He'd like to know some specifics that people would want in a game like this. quadgnim is a big Wing Commander fan, and he'd like to take some of the best aspects of WC gameplay and combine them with some innovative multiplayer and strategy elements. You can help provide your input at Crius.net.
First I want to thank WCNEWS for their post on Pulsar. It’s exciting for me as a developer to see the word getting around. I chose a WC/Space Shooter because the WC series are my all time favorite games and genre. It disappoints me that the genre hasn’t continued to grow. I had a lot of hope for games like Jump Gate, Eve Online and other similar titles but none ever really met my vision. I have this grand idea of a great MMOPG for Space Combat (STARQuest) but I finally realized it’s too large an undertaking for one individual, and there is still plenty of opportunity for more multi-player (not massive multi-player) and single player games in the space combat genre.
I really want to make PULSAR for the community and find the right blend of game dynamics to bring renewed hope to the genre. I’m hoping if enough people can speak up and let me (and other developers) know what you’d like in a new title, it can help me to bring my game to life and meet the wishes of the community. I have several ideas, but the one I’ve been leaning most towards is a multi-team based strategy/FPS hybrid. In this game 2-4 teams will compete. The goal will be to destroy all enemy bases, and the last team left wins. However, to destroy a base will require each team level up to a designated science level. It will require good team strategy and tactics to be victorious and should provide hours of game play in a single campaign.
Feel free to comment here or visit my Pulsar forums. Read my announcement here and visit the games site at http://www.3dmuve.com.
Thanks and I look forward to hearing from everyone what they think of the game and what they’d like to see in it.