In addition to the impressive armada of familiar Kilrathi ships to be featured in the Wing Commander Invasion mod, Major Payne has incorporated a couple of special designs. The first is based on a piece of Feng Zhu concept art commissioned for an unreleased Wing Commander game. Payne has worked this one into the Empires at War engine as a type of cruiser. The other ship is an exotic asymetrical model based on a design by Lars & Scooby Doo.
The original concept design was create by Feng Zhu. From the only released image, I've tried to get the overall shape of the ship correct. However, the entire rear in not shown so I've had to become "creative" to a point. As usual the ship has been clothed in the same textures as the other Kilrathi capitals, and this one is classed as a fast attack cruiser. It'll be relatively heavily armed and armored but carry no fighters.
The 'C' series of missions became Prophecy's "G'wriss" series, which showed the first (... and basically only) other human capital ships and introduced Nephilim capital ships. Two notes: "• Player will have the first opportunity to dock with the refueling ship (it will survive long enough for the player to meet if, and it will give him full instructions as to how to do it. This is unprecedented in Wing Commanders." -- other than Wing Commander II, on the long range bombing runs. "• Player will be told in the briefing that there is little chance of reaching the supply convoy. " That would have been nice!
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Series C Overview
Download (35 kb)
Date: April 28, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel