ZFGokuSSJ1 has found a trio of new articles and interviews former Origin producer Warren Spector. News bits about the famous game developer are so prolific that they come in packs now. An article at GameTab links up closely with his previous comments and a collumn at Escapist Magazine where Spector recently guest wrote. He's not saying much new stuff there, but the piece does expand and clarify his previous thoughts. The meat of the matter is Spector's awkward feelings about the state of the gaming genre. He sees great things for the industry but worries about harrowing pitfalls that must be avoided for it to become a more legitimate medium.
Let me be clear. I don't believe we're going to go away - gaming isn't a fad like the hula hoop or Nehru jackets. It's hard to imagine a scenario where gaming just... fades away. We're gonna be OK. It's just that it's relatively easy for me to imagine scenarios where mainstream audiences get sick of us, sick of the product we offer them, sick of repetitive, seemingly-but-not-really interactive, emotion-free, slam-bang, U.S.-centric, urban, hip hop action games and alien invasion scenarios.
Firing Squad goes in a different direction. A lot of sites have been focusing on Spector's outspoken beliefs, but he's still a good old video game developer leading a vibrant young studio. This interview talks about game development, the business side of dev studios and what's in store for his next projects. The tone is a lot less philosophical and more fun. Junction Point Studios still hasn't announced its first product, and it'll be interesting to see what comes next.
In other words, I can see us limiting ourselves to the same subset of adolescent male players we've always reached. And if we do that, it's back to the margins for us.
FiringSquad: What is the significance of the name of the studio?
Warren Spector:The obvious genesis of the name stems from the time I was with LookingGlass, in the mid- to late-90s. We worked on a game whose working title was Junction Point—a small-group, online-only SF game, with an interesting persistent element. It was similar in some ways to Guild Wars, I guess. I always liked the name and, as I thought about what to call the new studio, it occurred to me that “junction point” also described the kind of games I like to make and play. I like games that represent the coming together of a lot of genres and playstyles… and I like games that force players to (conceptually) stand at a crossroads and choose which path to take. Both ideas are encompassed by the idea of a “junction point.” So, the name really fit.