Looking for more ways to have action with your WC:CCG cards? By now you've probably collected all the best cards... but is hitting your opponent with Thunderbolts as quickly as possible still fun? The series' creator, Don Perrin, posted a series of interesting 'theme decks' to the Usenet shortly after the game was released in August, 1995. If you're looking for a new gameplay experience -- and after eleven years, you should be -- give them a try!
Hi! Sure I can go over some of the theme decks bashing each other here at Mag Force 7.
The Rachel and her Toys Deck: Rachel Coriolis (or Nickodameus on the fur side) provides one medal point to a flight with a weapon card. Every fighter that launches has a weapon. Pilots are optional. I send lots of torpedo carrying TBolts out and try to go after the carrier directly.
Four Arrows for your Carrier Deck: This one uses lots and lots of torpedo mounts, torpedos, a bizillion maneuvers and, of course, Arrows. You fly out there with a mit full of maneuvers and knock down heavier fighters (you have a far better maneuver rating than their slower stuff) and then swarm the carrier for two hits. This one's worked twice out of four games, so I may have to beef up my battle damage cards. They have the psychological effect that players seem to need to take the fighter home to fix it. While they're home, I'm doing torp runs on the carrier!
Basic Plodding Doom Deck: I use this one when I play Jeff Grubb and I'm playing Kilrathi. I play lots of Vaktoths and Strak'has, lots of attack weapon systems, and very few maneuvers. I try to use as many medal producers as possible. Out they go, and just shoot everything in sight.
Moneybags Deck: This is the deck that Jeff uses against me when he plays Terran (and I must admit, it works better than my basic plodding doom deck). He uses a few heavy fighters, lots of mediums, Transports and Admiral Tolwyn. He may spend two in a turn, but he just went up four. He uses lots of expensive luck cards to pound me into salt.
Space Control Deck: Either side can do this one (although I haven't tried it yet). Lots of little fighters and lots of Nav Point Modifiers (the ships). You go out, grab space, and hold it against big odds. You can go either for your opponent's points or his carrier with this one. Like I
say, I haven't tried this (hey, something to do tonight).
I hope that this helps. Let me know any ideas you guys have come up with.
Differences a True Collector Would Love
Red-Jackal recently posted a neat 1993 Privateer advertisement from Computer magazine. We've shown it off before, or so I thought, so I almost passed it by. It is a little bit sharper than the one we have in the archive though, so I decided to take a second look. (2019-02-22)
All Wings Considered - Episode 1 - LIVE!
The first episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which will feature news, conversation and gameplay relating to our favorite series. This week we're taking on ground missions in Wing Commander IV and talking about the first four chapters of the novel End Run with members of the community. (2019-02-21)
Streaming Live Thursday!
Our kickoff episode of ALL WINGS CONSIDERED is nearly here! Be sure to tune in on Thursday, February 21st, at 7 PM Eastern (4 PM Pacific) to watch our live streaming Wing Commander show. This works out to Midnight GMT, which we know is late on a school night, so the archived recording will be available later. (2019-02-20)
Wing Commander Enters the Retro Zone
Pix recently came across a pretty neat article in the UK magazine PC Zone. I really like it's graphical layout with the Dralthis overflying the slick text. The author is a big fan of the WC series and uses it as an example for awesome '90s games that were outside the realm of his usual fare. (2019-02-19)
Homeworld Mod's Prologue Campaign Released
There's an exciting update to the Homeworld Remastered Mod, Flag Commander, today. L.I. (2019-02-18)