Crius.net poster Commissar has taken our high res Wing Commander Academy television show episodes and made a DVD set with them. He's invested a lot of time with this project and is offering to duplicate his work for Wing Commander CIC visitors. You're just paying for the materials and shipping, Commissar isn't making money off this. The source files are killing his computer at the moment though, so he will only be producing copies of his WCA DVD set for two more weeks. There are two packages he is making.
Well, I currently sell sets in two price plans. Both include shipping inside the US. A basic set runs $10.00, and consists of only the four DVD's in individual jewel cases. It's a good deal if you're just interested in the series, itself, or if you'd rather make your own cases or labels instead of the ones I offer. The deluxe set costs $15.00, but includes all 4 DVD's, stamped & labeled with cover art, inside 4 DVD cases with custom case inserts.
This is a great opportunity that might only be available for a short time here.
Both sets are still currently available; I just ran out to pick up more supplies today. I take payments by Paypal, yes, but if you would prefer to send your payment through the mail, instead, e-mail me and we'll set something up. I'm flexible. Thanks!
Here's a screenshot of the first disc's menu. Keep in mind that each cell is animated with about 30 seconds of footage from its respective episode. Music is also playing in the background -- the WC main theme from the first game.
You can ask questions at Crius.net here and order a set from Commissar here.
EA CEO and Chairman Larry Probst has conducted a few interviews to coincide with last week's E3. They're somewhat helpful to get a feel for where the company is going and what got it to its current state. GamesIndustry.biz has an article talking about Mr. Probst's predictions on the next generation of consoles. He sees game development becoming more demanding and many smaller publishers falling by the wayside. This means the established intellectual properties and franchises of these smaller companies may be up grabs in the next couple years.
However, Probst claimed that the steep learning curve for the new technology will not present much difficulty to EA, and he remains confident that his company will emerge from the transition with an even larger share of the growing interactive entertainment market.
GameSpot has an extensive interview as well. Curt Feldman at GS introduces the tough character and fast-paced business style that Mr. Probst constantly exudes. The EA CEO talks a lot about long range forecasting and competition. He is supremely concerned with growth of the company and leveraging EA's status as the largest game publisher to negotiate deals no other company could get.
I think everybody understands that one of the key growth drivers for our company, longer term, is going to be how good we are in developing new intellectual properties. Last year we had 27 titles that sold more than a million units. I hope at some point in the future we’ve got double that number. The way you get there is to constantly develop new intellectual properties--or through our copublishing partners create that kind of success in the marketplace or go out and license.