A little change in color to a skin even makes an old vampire look new again.
Wing Commander: The Wasteland Incident (WCWI) will include a new Special type Vampire Class A Fighter, and I am looking for some feedback on which of the following models the WC Community like the best. Take a look and submit you opinion to me [here]
The team at WCWI are still looking for a few good Modelers. We are looking for Set designers (Ever wanted to know what the inside of a Confederation R&D station looks like? So do we.) All sets are going to be used in CG scene only, poly count irrelevant; look, feel, and detail are the most important! Some sets that need to be created are, Wasteland Station Bridge and Hanger, Hades Class Bridge, Midway Class Bridge, and more
If you would like to help, submit [here]
/Matthew J Kruer, Project Leader/
Hey all, Raptor here
HTL continues with a story called "Walking Wounded", written by Shaun "Iceman" Rashid. This story is set aboard the light carrier TCS Endeavour, one of the ships assigned to the Combined Fleet in Loki. As you saw in past chapters, the Border Worlders were drawing the attention of the Nephilim fleet while the rest of the human fleet moved into position for the kill. This series follows the Endeavour's crew as they try to eliminate their target. Please send any and all comments to Shaun at firstname.lastname@example.org, not to me.
- Vegastrike 0.2.0 is complete! I have worked for months to make this release possible!
- Windows users download it and run Setup then Mission Launcher.exe !
- Note: Setup will save and exit if you hit view readme or close it with the X.
- Linux users grab source, compile and run from data directory.
- It features system exploration... over 100 star systems have been painstakingly modeled for the entire Sol and Vega sectors! Position yourself inside a blue clear ball and press the j key to instantly transport your self to neighboring star!
- Also included are dense, deadly asteroid fields and exotic nebulae to explore and scout.
- Switch ships with [ and respawn (with semicolon) have been integrated to this release in the last minute.
- Additionally an installer and a mission selector by Reliant have been ported to Windows for use with windows people.
- Many missions have been carefully created for your pleasure.
- Please send comments to email@example.com! We appreciate user feedback and respond carefully!
*Official Re-opening of Wing Commander: The Wasteland Incident*
Wing Commander: The Wasteland Incident (WCWI) is, a new and exciting MOD utilizing the Wing Commander Prophecy Secret Ops Engine. This new MOD will include 20 missions, a mission branch, 7 cut scenes and 3 endings, in 3 episodes. It will also feature new and modified ships, and what I hope will be a truly exciting plot.
We are currently looking for 3D modelers, Character Animators, CG Set Designers and Mission Programmers. For additional information head to http://wasteland.solsector.net and check out the sneak peek of the into.
/Matthew J Kruer, Project Leader/
Hey all, Raptor here
HTL continues with part seven of the Tiger Hunt series, called "Throwing The Dice", which follows the Border Worlds carriers as they continue drawing the attention of the Nephilim fleet. This chapter is set shortly after a "A Den of Death", but focuses on the Battlegroup Valkyrie's other carrier, the BWS Valeria. This story is written by yours truly, so please send any and all comments to me.
As I've said before with regards to Border Worlds technology, seeing as we didn't get to see anything of the Border Worlds military in WC:P or SO, we have no way of knowing for sure how good their tech is. The working theory I'm using is that they're at the same place relative to Confed that they were in WC4. Back then, they were mostly using WC2 tech like Rapiers and Sabres spearheaded by small number of craft that were equivalent to Confed's WC4 craft, like Banshees and Avengers. Now, they're using mainly WC3/WC4 grade craft, spearheaded by a small number of craft that are similar to Confed's WC:P craft, such as Retaliators and Stalkers.
Hey CIC Regulars,
I got this from Kobalt[oRc] in Black Lance HeadQuarters about a week or so again. Its a new Online SIM that is being worked on. I rank it up there with Wing Commander, but some of the controls are different. It gives new things such as really developing space flight in a different way Origin System, Inc. never did. I'm still checking it out but you can at at www.aceofangels.com
Movie Overture (Kevin Kiner and David Arnold)
8f1 8g1 8e1 8c1 4c2 8g1 8c2 8#a1 8a1 4.g1 8g1 8a1 4#a1 8g1 8#a1 4a1 8f1 8a1 8g1 16c1 4.c1 8f1 8g1 8e1 8c1 2c2 8#a1 8c2 8d2 8c2 4.#a1 8d1 8e1 8.f1 8d1 841 8.e1 8f1 8g1 8.a1 8a1 4a1
Tempo: 200 BPM
WC Fanfare (Dave Govett)
4c1 4f1 4c2 2b1 8a1 8g1 4a1 4g1 4f1 2g1 4c1 4f1 4c2 2b1 8a1 8g1 4a1 4b1 4d2 4c2 2g1 4g1 2g2 4f2 4e2 4.f2 4g2 4f2 4e2 2f2 4#g2 4g2 4f2 2g2 4f2 4e2 4d2 4c2 2d2
Tempo: 200 BPM
WC3 Kilrathi Theme (George Oldziey)
4a1 4b1 4e2 2c2 4b1 4#g1 4a1 2f2 4e2 4#c2 4d2 2#a2 4a2 2#g2 4e2 2g2 4g2 2f2 8c2 8d2 4e2 8f2 8f2 8e2 4e2 8g2 8f2 4e2
Tempo: 180 BPM or so
The Sega Saturn provides an exciting platform for bringing Origin Systems’ groundbreaking _Wing Commander III_ to the advanced entertainment system market. The Sega Saturn’s built-in texture mapping and impressive 640 x 480 high-resolution graphics provide exceptional video quality and realistic gameplay. In true interactive style, the player controls the intriguing twists and turns of the plot by engaging face-to-face with such legendary actors as Mark Hamill (_Star Wars_ trilogy), Malcolm McDowell (_A Clockwork Orange, Star Trek_) and John Rhys-Davies (_Raiders of the Lost Ark_).
Hey all, Raptor here.
After that look at the reserves who are preparing for the final battle, we're now going to switch back to the front line, the delaying action being fought in the Loki system. As you might recall, the Border Worlds carriers were acting as the bait in an elaborate trap for the Nephilim, while the rest of the fleet closed in for the kill. While there have been several preliminary skirmishes, the battles to come are going to be bloodier by far.
We kick off with part six of the Tiger Hunt series, "A Den of Death." This chapter focuses on the Harbingers, a Bearcat unit serving with Union's Battlegroup Valkyrie. The Harbingers had previously carried out a lethal ambush on Nephilim scouts hunting the Border Worlders, but the squadron's own losses had instigated a revolt within its ranks. This chapter picks up from there. This story is written by Yu Fei "Phalanx" Leung, so please send any and all comments to him at firstname.lastname@example.org.
We are an online RPG based on the Kilrathi Culture and of course the Wing Commander Saga :-) Our RPG takes place in the year 2669 after the destruction of Kilrah. But there are some differences to the then following Wing Commander Games. In our RPG the signing of the treaty between Kilrathi and Terrans never happend. Both the Kilrathi and the Terrans do have an unsure future. The war still goes on and nobody is able to tell who will win or when the fighting is going to end. That was it so far about the story background.
As I said we are playing the Kilrathi cause we were interested in how it would be for the Kilrathi fighting this endless war. We were fascinated by their way of living ( honor / pride and so on ) and their culture. And of course we wanted to feel how it would be having fur on your body ;-)
Hey all, Raptor here.
HTL continues with part four of the "Toeing The Line" series, this one being called "Scrap Mettle". As you saw in the last couple of chapters, the Border Worlds reserves in the Nifelheim system had launched a mock attack on the Confed carriers, giving both forces a chance to practise dogfighting and mass engagement tactics. This chapter focuses on their Confed counterparts, both those who are defending the carriers, and those who are taking part in the attack with the squadrons of volunteer pilots they're training. This chapter is written by James Andrew "JAG" Greenhow, so please send any and all comments to him at
Video game publisher Electronic Arts reported a 50 percent jump in its fiscal third-quarter profit on Wednesday, led by strong sales for its Harry Potter games franchise. Redwood City, California-based Electronic Arts reported a net profit of $132.3 million, compared with net earnings of $88 million in the year-earlier period, Reuters reports. The company reported earnings of $147.1 million; revenue in the quarter was $832.9 million, up from $640.3 million a year earlier.
The company’s online division, EA.com, posted a loss including charges in the quarter of $36.2 million, though revenue nearly doubled to $21.9 million from $11.2 million in the year-earlier period. During the quarter, the company phased out its heavily promoted online adventure game Majestic, which was well received by critics but ended up a commercial failure due in part to its cumbersome registration process.