SWC Ship of the Day: Dorkir Share on Facebook Share on Twitter Update ID

Four days ago, I promised to end the transports with the most terrifying thing you'd ever seen... and here it is -- remember, this is an actual Dorkir:

The Law's Delay Share on Facebook Share on Twitter Update ID

Word from the Invasion mod for ST:Armada is that the public release of the v1.0 Beta will be significantly delayed while the replacement of several Confederation ships is enacted -- no word on the new release date is currently available... but to tide us over, here's the first of a series of Invasion screenshots. Shown below are the starbases used in the games...

Invasion Reviewed! Share on Facebook Share on Twitter Update ID

DarkAlpha has also sent... a review of Invasion! Here's the skinny on the Star Trek: Armada TC...
The WC:Invasion Project Public Beta 1
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1) The Good Stuff
2) The Not So Good Stuff
3) Full Report

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The Best Bits!

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Ok the easiest bit. Whats the best stuff in the mod?

  • The Ships are KICKASS!
  • The New Buttons are great!
  • The Stations are JawDropping!
  • The Research stations is AMAZING!
  • Building Effects are superb!
  • Weapons are powerful
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The Bad Bits

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So theres a downside huh? Yep. Them little niggling bugs that need to be fixed include:

  • The Installer - Text Corrupt - Image is Grainy
  • Ships can pass through each other
  • The cloakable phantom has no Special weapon energy meaning it cant cloak!
  • Its impossible to select and decomission the Weapon addon to the BattleStation
  • You can only have 1 battlestation at a time
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You start tha game and everything seems normal. The FMV sequence plays through and the borg cube goes boom but thats it. After that you can forget the Federation even existed! The game is currently best played in Instant Action mode with the player as the Confederation as the other races are yet to be made.

The mission starts and you have the TCS Midway for building the primary construction ship an arrow and a StarBase. The Midway cannot move while building so the arrow can be used for scouting out the map. Once the construction ship is done you can begin to build the stations. First comes the Refinary. A tube like structure that comes with a brand new moddeled transport ship. Next comes the LasSat. This fires 4 lasers at enemy ships and is incredibly effective. The Fighter yard is next. Obviously it builds the fighters. Loads of em there is too. Dandy little station really (assuming you like that kinda thing). The Missile Turret follows. This fires the lovely new missiles that even circle the target if they miss. They even fire at some ships and and constantly circle it! The Relay Station is the same thing as the standar Armada station but a new sod. The Capital shipyard allows for the building of the great Wing Commander ships including - Intrepid, Hades, Vesuvius, Midway, Lexington, Hyperion and Murphy. The research station has to be built to be truly appreciated and man is it the best stations ever! Its fantastic but the names of some of the pods are a little obscure especially when some ships say they need a E.S.S. and you just think WTF?!? The next thing is the outpost. Large sphere that can build ships. The only other station is the battlestation. Its modular meaning you build the shell and then upgrade it with a command module that allows ships to be built and a weapon upgrade. Its truly lovely!

The only thing I can say is go download the beta as soon as WildCat releases it! You wont be sorry!


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