Digital Anvil and Warthog have done a very good job of presenting us with a fun space sim, but it's just not as compelling as Wing Commander. ... It's attack, attack, attack. There aren't really those interludes that you get in Wing Commander III that help build tension and draw you into the game world.
In other words, the last vestige of Origin’s vaunted Wing Commander franchise, Privateer Online, is now dead. It boggles the imagination that the series that had a game like Wing Commander 3, which outsold 99 percent of the games released, is now being abandoned.You can read the whole article here.
Erin Roberts is no stranger to the arena of space combat. His brother, Chris, pioneered the genre with his Wing Commander series way back in the 20th century, and Erin’s experience, as head of development for Privateer II, has given him all the edge he needs to make the next great space combat sim.Once again ignoring Warthog's efforts. And we're not in the 21st century yet. :)
However, the game did have a linear mission-based story built-in. In bars you would be able to pick up clues and get special assignments that were related to the story line and which tied in to the mysterious alien ship that was briefly visible in the Privateer intro sequence.It really makes you want to fire up the game. You can check it out here.
You can read the full transcript of the event here.
BanditLOAF: Is there any chance that you might do any more work in the Wing Commander universe?
Peter: I'd be happy to do more WC books. I've invested so much time and energy into them and made so many friends. It's up the publishers (as usual!) No one's come asking for more WC books yet!
If a poll were taken to measure the most popular space sims ever made in history, the list would be smattered with the names that would include the Wing Commander and Privateer series of games. Set in the same universe, their popularity is unquestionable with such a multitude of follow up games ranging from the original all the way up to WC IV ; Prophecy, and the two Privateer games.You can find the article here. For once the screenshots are not too dark.
The interface is a little icky, so here's how you get there. I recommend that you register. If you don't, you won't be able to say anything and you'll show up as 'visitor'.
Since many of you will have already heard about us from previous updates, I'llbe brief. The Wing Commander Engine Source Code Release Project (WCESCRP) iscurrently collecting names for our e-mail petition to Origin, asking them torelease the source code for WC games.The project is beginning to get a lot of support, and not just from the Wing Commander community. Lum the mad and various Starlancer / Freelancer sites are doing their share. Now's as good a time as any for you to contribute. All you have to do is send an e-mail to firstname.lastname@example.org or email@example.com.
You can help us, simply by sending us a very short e-mail. All it needs tocontain is your name (first + last), and which e-mail address you want us towrite down (that is, if you have more than one). Needless to say, the onlyones who will ever see that name and e-mail address are us, and the personreceiving our letter at Origin.
The Project seems to be doing reasonably well, as far as gathering signaturesis concerned - though not as well as we would like to be doing. We now have168 signatures; as you can see, the influx of signatures has now become muchslower. So, if you haven't sent us your name already, please do so now. Doingthis will only take a few seconds of your time - which is absolutely nothing,compared to what you get out of it, if this Project succeeds.
Send your e-mails either to me (firstname.lastname@example.org) or to Jumper(email@example.com). If you want more information about the Project,visit our site at wcescrp.cjb.net . Finally, we would highly appreciate it ifyou were to tell other fans about us, so they too, can send us their names.
Wing Commander III was a gigantic success on every level and reportedly transformed Origin from a $4 million a year company into a $40 million a year colossus. Take that, Avatar.You can read all about it here. Wing Commander is currently ranked 3rd with 12%, after Master of Magic (30%) and Total Annihilation (14%). So go vote!
So what makes the mighty Microsoft think Starlancer won't just float out there into the inky blackness of anonymity? Two things. First it's produced by space-game geniuses Chris and Erin Roberts (the guys who made the groundbreaking WING COMMANDER), and second, it rocks--big time.Once again, DA receives all the credit for something Warhog created.
It's a very interesting article, definitely worth reading. You can find it here. Thanks to Edward Pang.
After several disappointing releases immediately after its acquisition by Electronic Arts (Ultima VIII - Pagan, Pacific Strike), Origin redeems itself with Wing Commander III and IV and the Crusader series.
Later in 1997, Wing Commander Prophecy is released but it is readily apparent that the game suffered from losing most of its initially budgeted resources.
Jane's Flight Sim division is abandoned, as are planned Wing Commander/Privateer games. The entire Wing Commander Prophecy team leaves Origin.
Maniac and Blair had a love-hate relationship throughout the Wing Commander series. He was the Maverick to Blair's Ice Man. Maniac would seem obedient before every mission, but his brash and selfish actions on the battlefield would often cause heated exchanges in the debriefing room.There are even some soundclips you can listen to. You can find Maniac's page here, and you can vote for him here.
The Robertses are old hands at the space combat genre, but will their experience in creating the Wing Commander and Privateer series help them go above and beyond the successes of recent hits like FreeSpace II?The first thing that comes to mind here is that in fact Warthog (Privateer 2) developed Starlancer. The second is that 'recent hit' Freespace II has sold a grand total of 5 copies. The preview is brief, feels more like a first look, and the author has the annoying habit of putting in a 'DigitalANViL' in every other paragraph. The article sports a bunch of very dark screenshots.
Gamelinks' preview is a little better, but it makes the classic mistake:
Rendered as a fully 3D space combat Sim, Starlancer is being created under the direction of famous "fathers" of the space combat Sim genre, Chris and Erin Roberts (Wing Commander and Privateer series).The Warthog team really deserves a lot more credit than they're getting (they deserve all of it, but are getting none). You can find the article here.
Incursion has been cancelled off an internet release for now because of the file sizes being of a stupid size, we have tried all of the compression methods we could find video and audio however the length of the movie how it is, makes files around 100+ meg so FOR NOW we are cancelling internet release. We still are doing the movie for our own interests and mabye once cable modems become cheaper and more common place we will release it to the net.
Special thanks to all the CIC staff for there support, plus all the people who offered advice and interest.
We have not cancelled the poster.
It is still in production.
Our website will announce it's arrival when it is done.
Dear Wing Commander fans,Sounds like there might be a few fan projects reviving for this summer.
I know you feel let down by Origin for (probably) discontinuing the Wing Commander saga, so do I. As you may or may not know I (TAFKAW) was making the half-life add-on Wing Commander Marine Corps. Quite honestly this project has been dead for some time and I have lost contact with my crew. I was just on the verge of abandoning the project when I read that Origin might discontinue the Wing Commander series. I have therefore decided to restart the project in about 8 - 10 weeks (once my exams are done). I have no idea how long the project will take to complete but I will put a (temporary) date to October 2000. This will probably take longer. I hope to help Wing Commander fans by doing this and strongly urge other fan projects to pick up their work. I hope Wing Commander fans around the globe will enjoy this (free) project once finished, and enjoy many more hours of Wing Commander as they have done untill now. If you have any questions, remarks or anything else, don't hesitate to email me at firstname.lastname@example.org or noord241@wx.
The Wing Commander Engine Source Code Release Project is happy to annouce breaking 100 signatures! We now have at least 110. Thanks for all your support! A major web site update is planned for this weekend, with a minor one (mostly small fixes to existing stuff) being uploaded ASAP. Visit www.wcescrp.cjb.net for more info.For those who haven't been following the project, this is a sharp increase in support over the last week. Looks like now is a good time to chip in your name if you haven't done so yet. You can email either email@example.com or firstname.lastname@example.org.
(Server) is experiencing connection problems due to an OS corruption. Repair ETA 1-1.5hrs.Probably sounds worse than it is.
(Server) is experiencing intermittent MySQL connections problems. System admins are working on the issues. Repair ETA 1-2hrs.
JOAD: How did you land the INDEPENDENT? Did you meet with the director beforehand?You can read the whole article here.
GINGER: Nicole and Joy, the casting directors who brought me in for this also brought me in for 'Wing Commander', both for 'Prophecy' and 'Heart of the Tiger'. They also brought me in for "Casino."
Garriott founded Origin in 1982 with his brother Robert, anchoring it with his Ultima game and the hugely successful Wing Commander series created by developer Chris Roberts. Ten years later, in 1992, California-based gaming giant Electronic Arts Inc. bought Origin for $30 million.You can find that article here.
The Wing Commander Engine Source Code Release Project (now that's a mouthful :) )... the name is fairly self-explanatory. In essence, we're writing a petition to Origin, asking that they release the source code for at least some WC games. To be taken seriously, however, we need lots and lots of "signatures" (names + e-mail addresses) to add at the end of the petition.Those addresses are email@example.com or firstname.lastname@example.org.
Right now, all we have is aroud 45 signatures. That is not enough by a longshot. We need YOUR help. All we ask is that you send us a very short e-mail - essentially, it only has to contain your name (first and last). So, you're not losing anything if this fails; but you stand to gain a hell of a lot if it succeeds.
I know that some of you have doubts whether Origin would ever listen to such a petition. I'd be lying if I was to say, "Of course they will." But if we put enough pressure on them, they just might budge. On the other hand, if you don't support us, then we really can't expect Origin to do anything.
So please, even if you think that this has no chance whatsoever - send us your name anyway. You never know...
Origin Systems Inc.
5918 West Courtyard Dr
Austin, TX 78730-5036
*** Sk8er58 has joined #W-C
<Beagle-1> I kiss you!
* Beagle-1 welcome.mid
<Sk8er58> did u see richard garriot left origin???????
<Sk8er58> and they dropped wing commander too
<Dana_Katelyn_Scully> I'm special!
<Trelana`> What? It's a damn spy!
*** Sk8er58 was kicked by Trelana' (Trelana')
It's important to remember this: HAHA! You're such a loser! He's dead! HAHAHA! I'll bet you think he's still alive! HAHA! LOSER!
Ask Mark Asher is the CIC's weekly advice column. Ask Mark Asher's Mark Asher is in no way related to that other Mark Asher who works for Gamespot or something. That guy's a *real* jerk!