Originally posted by RFBurns
Every pilot has their own style, their own way of flying. And if something works for a pilot, they tend to stick with it, rather than trying to adept to someone elses way of flying. Like I said, if they can stick to the six, out manuver their opponent etc, then more power to them. If you like to fly like your putting on a stunt show during battle, you might raise an eyebrow or two on the enemy side, but I seriously doubt anyone on your wing would be paying attention. They would be too busy fighting the enemy, rather than trying to impress them.
Originally posted by RFBurns
As far as the distance thing, anytime you have to stop for anything during war hampers your chances of winning that war. If a wing of fighters have to refuel so often, I mean, what if the enemy doesnt give you a chance to break away and go catch up to that refuel tanker? Maybe you could ask them to stop for a few minutes while you go refuel.
Originally posted by AzraeL
Originally posted by RFBurns
....Just one other point : I seem to recall that the burners on the Dragon, like those on the Centurian and other Privateer ships, consume energy (which recharges, giving them unlimited life). Thus if your style involves long, continued afterburner runs, then could find yourself running out of afterburner energy when you most need it, or short of power to run your guns and shields. If your style involves short bursts of the afterburner, then you shouldn't be running out of burner fuel anyway.
Those did drain energy so you end up with less for guns and shield recharge, but it regenerates rather quickly. Perhaps when an enemy which has this type of fighter craft comes to invade Confed, the regenerative power plant wont be so expensive afterall.
Besides the Wasp, which has that antiqated Solid fuel rocket booster, and the Dragon and Privateer ships, when you have to fly 60,000 clicks to the hot zone, short bursts of afterburner is all you might have left! I get your point tho. I just think that if in the WC III days they had ships in the private sector with regenerative power plants, just seems kinda like putting the cart before the horse with newer ships without that type of power plant, but I guess even the great Confederation needs to save a buck or two! Err, credits I mean! Confed can marshall incredible resources [Blair, WCIV] and a governing body that large would make resources abundant when in need. I vote for the matter/anti-matter power plant. And if there ever is a new WC game with ships of this type, you can bet the enemy is going to muster everything they have to throw at Confed. Confed would need to clear the cobwebs from those Dragons and call up the blueprints on that power plant and start mass producing, which would decrease the cost per fighter.
Build a few, costs alot, build thousands, cost comes down.
BTW, has anyone ever seen a Confed credit coin? Do they even use coins, cept WCIV where Blair gives a fellow war pilot a few coins for dinner. I didnt even notice if they were coins, just sounded like coins tho. And does a typical Confed fighter cost 1,000,000.00? That is a tough one to swallow. If the Centurion has regenerative power but only costs 200,000.00, Id say Confed getting riped off!
RFBurns
"The Boarder Worlds take no prisoners!" [Seether,WCIV]
Except that the public doesn't like it. The civies wouldn't stand for the navy spending their precious tax money on new "toys".Originally posted by RFBurns
Confed can marshall incredible resources [Blair, WCIV] and a governing body that large would make resources abundant when in need.
Yeah, just like building couple thousand capships will decrease their cost.Confed would need to clear the cobwebs from those Dragons and call up the blueprints on that power plant and start mass producing, which would decrease the cost per fighter.
Build a few, costs alot, build thousands, cost comes down.
Coins were mentioned in Action Stations, though the things Blair give the vet were credit notes.BTW, has anyone ever seen a Confed credit coin? Do they even use coins, cept WCIV where Blair gives a fellow war pilot a few coins for dinner. I didnt even notice if they were coins, just sounded like coins tho.
The Centurion doesn't come with a power plant that regenerates the energy, you have to buy one. That's why Confed ships are much more expensive, they already come with all the equipement that as a freelancer you have to buy yourself.And does a typical Confed fighter cost 1,000,000.00? That is a tough one to swallow. If the Centurion has regenerative power but only costs 200,000.00, Id say Confed getting riped off!
Nay, a typical Confed fighter does not cost 1,000,000.00. It costs 100,000,000.00.And does a typical Confed fighter cost 1,000,000.00? That is a tough one to swallow. If the Centurion has regenerative power but only costs 200,000.00, Id say Confed getting riped off!
I think it did draw energy from your guns, at least untill you got the better power plants.Originally posted by Quarto
Finally, would somebody please note that the Priv power plants are not M/AM? They're much, much, much, much inferior. They draw power away from shields, and engines (and guns? I can't remember for certain).
Not if you have the best equipement. With the stuff I have on my Centurion, I never run out of AB energy.The comm system also uses the energy from the plant, as does the repair system. Sometimes, when you're flying on full afterburners long enough to bleed the capacitator dry (which would happen a lot in combat),
Originally posted by Napoleon
(If one takes the multiple universe/infinite possiblities theory seriously, which I do, all possible universes exist, thus there is a WC unvierse, actually there are probably several, one for each of the possible variations and one that accepts 1 part of an inconsistancy rather than another)
Privateer takes place in 2669 while WCIII does as well, but WCII takes place in 2667 or so. The difference in ships can be explained via the imfamous just becuase we don't see it doesn't mean its not there. So the ships in Priv. exist they just don't exist where WCIII is taking place, perhaps the Kilrathi consider the gemini sector a minor backwater area and not worthy of new/better ships.Originally posted by Madman
Priv set during WC3 EW
priv features the Gothri, a disctinctively WC2 fighter. if priv is set during wc3 it is early wc3 but the apparent instantaneous change from wc2 to 3 is non-existent there is a gap of at least a year, probably longer, judging from the ship improvements
i have proof somewhere but my WC archive is a cd big not including games so it will take time to find
I challenge you to prove, with WC page references that Priv is set during WC3 and then to explain the incredible differences between the ships
[Edited by madman on 01-31-2001 at 17:57]
The Gothri is first seen in WC2, it's not a "WC2 fighter". But you must obviously think that SO takes place during the WC4 time, since it has Excals and Vesuvius class ships...Originally posted by Madman
priv features the Gothri, a disctinctively WC2 fighter.
The place in which Priv takes place is hardly of any worth to the Kilrathi, therefore they never place any larger forces in there, which in turn doesn't require Confed to send in modern stuff like T-bolts, but instead use Broadswords, or Stilletos.if priv is set during wc3 it is early wc3 but the apparent instantaneous change from wc2 to 3 is non-existent there is a gap of at least a year, probably longer, judging from the ship improvements
Sure you do...i have proof somewhere but my WC archive is a cd big not including games so it will take time to find
You chalenge me? There are no radical changes, and if you want to challegne someone, than challenge the whole damn board. Ask the regulars here, and they'll tell you when Privateer takes place.I challenge you to prove, with WC page references that Priv is set during WC3 and then to explain the incredible differences between the ships
Wow, that made absolutely no sense....THe dragon ooh how i chortled upon reading your witty remarks aka the cloak, i am not an idiot, cloaking is obviously out of the question but two dragons could be hiddedn on a small asteroid or even in a big garage but a carrier and a destroyer, "yes detective thats my new campervan, no its not a 2 km (that distance is guessed and probably wrong) carrier
The Aces timeline, is hardly the most acurate thing out there...The Lance are still around (read the aces timeline quote"Despite the possibility that some small pockets of the program may remain hidden away, the Black Lance and their influence are effectively removed as a current and future threat") effectively and despite are important words
The Project personel may still be around, but they're not around as an organization... and yeah, nazis are still around, not that some fanatical skinheads could possibly threaten the world...in this there is no guarnatee of a complete extermination, look at nazis still around
Except that the Vesuvius class ISN'T larger than the Midway class.THe bigger the ship Vesuvius vs midway the more turrets, logic dictates that so the Un-listed number is irrelevantsize dictates more turrets
Eh, no it's not.as regards the "fleet control ship" midway that needs no escort, my point is that it is a pretty small fleet made of one ship
Yeah, which is protecting systems that don't usually need protection...An excalibur upgrade is not needed, as it suits its job,
It's still not a reason to have more than 1/2 Lances on a carrier... The Project needed a ship with a range like that, Confed won't unless it's some special case, and they would usually have time to prepare for something like that. Besides, why have Lances when you can have much cheaper Excals? Excals also carry matter/antimatter plants, and their range is at least almost as good as the Lances.....dragon is fast, rock hard and has long range whether that is needed, it is better to be prepared,
Originally posted by Earthworm
Excals? Excals also carry matter/antimatter plants, and their range is at least almost as good as the Lances.....