KF-402 Krant

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KF-402 Krant
WC1-Krant.png
Type Medium Fighter
Primary User Kilrathi Empire
General Characteristics
Length 32 meters
Mass 16.6 tonnes
Performance
Maximum Yaw 7 dps
Maximum Pitch 10 dps
Maximum Roll 7 dps
Acceleration Good
Velocity
Cruise 200 kps
Maximum 360 kps
Afterburner
Maximum Afterburner 1120 kps
Armament
Guns
Laser Cannons (2)
Default Missile Loadout
Stalker HS (3)

Fang FF (1)

Defense
Shields
Fore 8 cm equivalent
Aft 8 cm equivalent
Armor
Front 9 cm
Rear 10 cm
Right 8 cm
Left 8 cm
Wc1krant4.gif
Krant Target Identification, circa 2654.
Source Claw Marks



The Krant was a Kilrathi medium fighter. It was included in Joan's Fighting Spacecraft Vega Sector Supplement for 2654.092.

A pre-war design with a round-about success story, the Krant was initially put into service as a short-range interceptor. The design proved largely unimpressive and ultimately the initial model saw very little service. As the war began in earnest both sides scrambled to find new ways to deliver antimatter torpedoes―and outfitting the Krant as a light 'dive bomber' proved successful. Dedicated Kilrathi bomber pilots developed a famous tactic in which they would bear straight down on capital ships without reacting to enemy fighter cover. The bomber also proved adaptable to the suicide tactics popular among early war commanders. A single-use jump drive could be mounted on-board a Krant for launching such attacks from a system away. The Krant has no ejection system.

The Krant space-frame was later re-used as a capable medium fighter which served throughout the Vega Campaign and beyond. The top-scoring Kilrathi ace of his era, Khajja nar Ja'targk ("The Fang"), accumulated 99 kills flying a Krant before his death in 2654. The Krant would ultimately go on to serve on the front lines for the majority of the Terran-Kilrathi War. It was also a popular choice among the elite guard units; a Krant squadron was among those defending Vukar Tag in 2667.

Joan's Fighting Spacecraft - Vega Sector Supplement for 2654.092

Class Medium Fighter Cm-krant.png
Length 32 meters
Mass 16.6 tonnes
Max Velocity: 360 KPS
Cruising velocity: 280 KPS
Afterburner Velocity: 1360 KPS
Acceleration: Good
Max. YPR 7/10/7 DPS
Weapons Laser Cannon (2)
Stalker HS (3)
Claw IR (1)
Fang FF (1)
Armor (Fore/Aft/Sides) 9/10/8 cm
Shields (Fore/Aft) 8 cm
Shield Recharge: 5 seconds
Missile Decoys: none
Jump Capable: No

Official Authorized Wing Commander Confederation Handbook

The Krant seems to have predated the current conflict, but Intelligence believes that it was relatively little used, until it proved useful against Confed cap ships.

The Krant is more heavily defended, but much less maneuverable, than the Dralthi. It appears to have been originally designed for cap-ship defense. When the development of meson shielding made capital ships effectively immune to conventional ship-to-ship missiles, the Kilrathi pressed the Krant into service as a dive-bomber, capable of delivering a pair of antimatter torpedoes to a meson-shielded target. In that capacity the Krant has become (along with long-range strategic missiles) the Kilrathi's primary anti-cap-ship asset, a function which has currently nearly displaced their original purpose.

When configured for defensive operations the Krant deploys with four missiles and no torpedoes; when attacking an enemy cap ship it mounts torpedoes but no missiles. Krant bombers are virtually unique among Kilrathi pilots, in that they do not dogfight an enemy―they deliver their load to their target, and immediately return to their carrier to reload. (If possible. The Kilrathi have also been known to send Krant through jump points with one-use jump drives on suicide missions against Confed targets.)

Under normal mission conditions Krant are not jump-capable. They possess the same targeting and tractor systems as the Dralthi. Their life-support systems are capable of supporting a Kilrathi for about 15 hours. Like all Kilrathi ships, they possess no ejection system.

Class Medium Fighter
Length 11 meters
Mass 11 tonnes
Max Velocity: 360 KPS
Cruising velocity: 280 KPS
Afterburner Velocity: 1360 KPS
Acceleration: Good
Max. YPR 7/10/7 DPS
Weapons Laser Cannon (2)
Missile (4) or Torpedo Mount (2)
Armor (Fore/Aft/Sides) 6/6/5 cm
Shields (Fore/Aft) 6 cm
Shield Recharge: 5 seconds
Missile Decoys: none
Jump Capable: No

Images