Episode 3 - Losing Mission 4A - Marching to Sirius
|Marching to Sirius|
|Wingmen||Gunner and Longshot|
|Other Friendly Ships||1 wing of Rapiers|
1 wing of Stilettos
1 Venture-class corvette
|Previous||Episode 3 - Losing Mission 3A - Capship Strike|
|Next||Episode 4 - Winning Mission 5 - Clearing the Path|
Ah, Captain. Let's get started. Thanks to your excellent work on the last mission, we've now got a clear path to the Sirius jump point. However, this opportunity is not likely to stay open long - in fact, we can be certain that any remaining Kilrathi capships here in Weslyn are gonna try to cut us off at the pass. Truth be told, it's possible they'll be waiting for us. In any case, we can't afford any further delays - we're heading for the jump point, and we're counting you to take care of whatever might be waiting for us there. Good luck.
The Firekka is making for the Sirius jump point. The player flies a Rapier as escort for the Firekka.
Ejection always means capture.
At the Jump Point Nav the player encounters: one Gothri and three Krants.
When the Firekka moves within 30,000 meters of the jump buoy, a Ralatha jumps in system along with two Gothri and three Krants. The Firekka will not move again until the Ralatha is destroyed.
The Firekka begins to launch Gladii and they target the Ralatha. While that is occurring the following ships launch from the Ralatha one every twenty seconds: six Krants and nine Drakhri.
This mission is always a success