Flight Commander Gets OpenGL Treatment Share on Facebook Share on Twitter Update ID

For Standoff Episode 4, Pedro and Popsicle Pete developed a new OpenGL starfield renderer -- with amazing results. eddieb, who's constantly working on improvements to the Flight Commander project, recently collaborated with the pair to implement something equally impressive in his engine. Check out the early results in these two preview shots:

The new starfields are only a small part of a brand new OpenGL renderer for the Vision engine. Major features include support for widescreen resolutions and visual effects that normally require a 3Dfx graphics card. Look here if you want to patch your copies of Prophecy and Secret Ops to use the new renderer.

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