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WC2 SNES Revisited
Remember Wing Commander 2 SNES, the most exciting lost Wing Commander project? Lead Designer Billy Cain (who went on to fill the same role on Wing Commander Prophecy) was kind enough to answer some questions about the game! Check out the interview below -- it really does sound like it was a very unique project rather than a simple port. If you're part of the SNES community then be sure to keep spreading the word - this game exists... somewhere! You can find our original WC2 SNES article here.

Who are you and how did you become involved with Origin?
I think you can find this somewhere else! :) [Ed: here]

What games have you worked on?
It's on www.criticalmassinteractive.com

What was your role with Wing Commander 2 SNES?
Lead Designer / Project Director

Can you give us some background on Origin at the time of WC2 SNES?
We were completing a series of game contracts for FCI Pony Canyon. WC2 SNES was the last of these. It was completed, but never shipped.

Who else worked on the game?
Axel Brown, Julian Alden-Salter (JAZ), Chris Primozich, and many other people, but we were also working on two other games at the same time so I am not 100% sure who did what on each game. I apologize for not being able to remember.

Do you remember how it differed from the original PC title?
Gameplay was significantly different, but we spent a majority of our time ensuring that the movies were 100% accurate. Story was huge on that game and we wanted to give it the respect it deserved. Since there was no real 'backup' of the original art, we wound up getting art from the FM Townes version that was either still in production or just completed production. It was quite a feat finding everything!!

Did you build off of WC SNES for the game, or did it have a new engine?
We did everything from scratch. It would have been very nice to have had that other engine to start from.

The magazine scans of WC2 SNES show some new artwork - different cockpits, full color Kilrathi VDUs. Who was responsible for that?
I want to say Eric Lund and other amazing artists we had on the team. Hey - write in guys and speak up if you can help fill in the info here! :)

The original Wing Commander SNES ports were done by Mindscape. When did Origin switch to in-house SNES development?
It was before I got there, but I worked on Ultima IV SNES, that was eventually renamed Ultima: Black Gate. I had a mint copy until I lent it to a friend that promised to keep it in mint condition. He finally gave it back to me after it rode in his backpack for about 6 months, when he told me that he never got around to playing it. These are the things that make me wish I never lent things out. But back to the story... We then took the engine for U7 and did some quick conversion tools to create Savage Empire. I still don't have a copy of that. Then we did Metal Morph on a whim and FCI published it. I'm not particularly proud of that game, but it helped Origin make its quarter with EA, so there was "much rejoicing." After that, we started on Wing Commander II, but the SNES market was drying up. I think FCI made the right decision to not release it financially, but obviously it would be great to have it as part of the canon.

Was WC2 SNES a fun game in its own right, or an attempt to simply reproduce the PC WC2 experience?
It was a fun game in its own right, but the truth is that by the time we were in QA, I had been asked to help on Rugby World Cup '95 in EA's England office in Langley, so I was doing data files during the day in England (fixing bugs), they were being implemented at Origin during the day in Austin (my night), and I did not have a way to burn SNES EPROMs there. I could have done it if it was Sega... :) The person to ask if it was fun would be our intrepid tester Chris Primozich. He really did the hard work of getting through that game time and time again.

The game was finished, shipped off... why didn't it come out?
Financial risk in the market would be my only answer.

Do you have any idea where the prototype could be today?
Yes.

What was your favorite project at Origin?
Wow. I don't think I can really say because there were so many. If I had to pick one, it would probably be Wing Commander: Prophecy because I was responsible for guiding the game's design and I'm an action fan. The QA group was obviously helping tell all of us in development whether we were making mistakes and I believe that we did a good job of listening to them. There were many games that I thought would 'make it' but they didn't ship. There were also games that I liked a lot, but they weren't exactly my favorites like WC.

What are you up to these days?
I try to use my experience in the industry to help other games better, either as a consultant or a supplier of talent (contracted), or as a complete game developer for all platforms. And I spend time with my friends, wife, and two kids!


[LOAF] [# 8190] [Discuss] [Show comments]

--
Update published on September 21, 2007. View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Technically It's Called The 'Lance'
2012-05-25 -- It's been a great week for fan-made pictures of Wing Commander ships, but it's been even better for real space ship action! The SpaceX Dragon capsule successfully docked with the International Space Station today. It launched into space on Tuesday and conducted a variety of practice maneuvers before becoming the first spacecraft launched by a private company to dock with the ISS.

Some Ship Viewer Sample Shots Shown
2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!

Destroyer Destined for Guard Duty
2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.

GOG Talks Space Sims
2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.

Enigma Mod Measures Out Confed Fleet
2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.

"Sir, if we spot this ‘Fralthi’, should we engage?"
2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.

Fearsome Fralthra Filling In Fast
2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.

Wing Commander Saga Download Reminder
2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.

New RPG Kicks Off
2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.

Vega Sector Reinforcements Inbound
2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!

Academy Just Two Weeks Away!
2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.

Scimitar Prepares to Slice Up a Dralthi
2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!

Exotic Designs Hit the Spacelanes
2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.

Fleets Increase Presence in Enigma
2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.

Echo Sector Reopens
2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.

Va ka Garga ka naru ha Garga
2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.

Kilrathi Destroyer Continues to Take Shape
2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.

Wing Commander Stories From The Fatman
2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!

Super Rapier Models Ready To Go
2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!

WC Saga Soundtrack Released
2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).

Garriott DVD Drops May 15
2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.

Paradigm Deployed to Enigma Sector
2012-05-07
New WC Ship Viewer In Development
2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.

Still Worthy of an Honorable Mention
2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.

Warren Spector Revisits Origin Memories
2012-05-05 -- Yet another Wing Commander mention this week came from an interview with Warren Spector. Metro.co.

A Trip to the WC Universe is Right
2012-05-04 -- PlaySF magazine has put together a wacky article on Wing Commander and Christopher Blair. From the perspective of an inter-dimensional time traveler, the author jumps back in time to the year AD 2700 within the Wing Commander universe. Once there, he encounters James Taggart and the TCS Midway.

Everything's Ship Shape!
2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.

HUDdle Up and Check Out New Cockpit Displays
2012-05-02 -- Aginor is working on a new Wing Commander mod, and this game will be played from the Kilrathi perspective. Although there won't be full dashboard cockpit graphics, each ship will have a unique heads up display. Most games use the same targeting crosshairs and reticle for all ships, but here are some examples of how Wing Commander 4 differentiated its craft.

Don't Miss an Infoburst!
2012-05-02 -- Are you linked up to get the latest Wing Commander news right as it happens? In addition to the main website and CIC Forums, dedicated Wingnuts can follow the CIC on various social media platforms such as Facebook, Twitter and with RSS to stay in the loop as news breaks. In addition to hot stories, followers also see occasional special features and behind-the-scenes updates.

Glance at Mod's Gwynedd Mission
2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.


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