Video Interview Transcript

If you don't have the bandwidth to download the 230-megabyte Wing Commander Arena video interview from GameSpot, don't worry -- we've put together a text transcript. All the dialogue is from Electronic Arts Line Producer Sean Penney:
Xbox Live Arcade, it's a great platform, it is very innovative, and we wanted to do a space shooter and we wanted to get on to Arcade. Everyone loves Wing Commander, I certainly do, and we were excited about the thought of putting Wing Commander IP with a 16-player action space shooter. So we've got a single player experience and a multiplayer experience. In the single player experience you can unlock ships by playing through a variety of modes. We have training modes, melees, a couple special modes where you're just blowing up asteroids, others that are just total mayhem, and those go on to leaderboards that go online, but I think where the real meat of it is is the, the online play. We've got sixteen player gameplay, which includes 8 on 8 team play or sixteen player free for all play. We also have one on one duels. And we have a specialized arena called the Bearpit where you can have two people go into the pit while the other fourteen wait outside and they can do all sorts of things like shoot at each other or play minigames or shoot inside the Bearpit. We've got capital ship versus capital ship, and there's going to be a lot of strategy there. We've got a capture the flag mode called satellite and then in the free for alls it's, you know, pick your favorite ship and take on the world and we've got specialized environments for them all.

So what we've got in the capital ship versus capital ship is you, you choose a side. You choose to be either Kilrathi or you choose to be human, and that's something you couldn't actually ever do in any of the previous Wing Commander titles. You couldn't play the Kilrathi, and we have nine Kilrathi ships that you can choose from and nine Terran ships that you can choose from. So you choose a side, and each side has their own capital ship, and each capital ship has three levels. On each level there are a series of turrets and missile launches which will be firing at you as you try to destroy them. If you destroy all of the devices and weapons on one level of the capital ship the capital ship actually drops down a level allowing you to then destroy all of the devices and all of the weapons and laser turrets that are on the second level of the ship. If you accomplish that the ship drops down to the final level which is the bridge. Once you destroy the bridge, the ship will break into three pieces and blow up, and you have won the game. So, so your goal in the game is to either attack the capital ship or defend your own capital ship.

So there's eighteen ships total. Each race has three base ships: a light fighter, a heavy fighter and a bomber. Each of the base types has three variations. So, one of the things that the original Wing Commander did was it allowed you to upgrade your ship, and when you upgraded your ships armor, for example, you would get better armor. You wouldn't get more of it, it would be a different alloy. It would be supersteel or duralloy or plasteel or these types of things, but in an arcade game, it's hard to communicate that visually, because arcade games are very visual games, it's not a first person shooter. So what we wanted to do was change the silhouette of the ship, so when you get an armor upgrade for your Arrow it takes on a different silhouette. It gets more armor. So there's three variations of the Arrow, three variations of the Rapier and there's three variations of the bomber, the Broadsword, and on the Kilrathi side it's the same thing. We've got the light fighter, the Darket, the heavy fighter, the Dralthi, and the heavy bomber, the Paktahn, and there's three variations on each one. It's a bit rock paper scissors. You can destroy a heavy bomber with your light Arrow, but you're going to have to play pretty carefully.

Three different types of pickups. There's regenerative pickups which will heal you or it will refill your missiles. Pickups that will enhance you, things like Hammer Shot or Cheap Shot which means it increases the damage you do or it increases your speed or it allows you to fire more often and then a third type of pickup we have is special pickup. These are quite rare, but these are things like energy absorption or supershields or wingmen, which gives you a clone of yourself. One to two would fly beside you and mirror all your actions. So if you fire weapons, they'll fire weapons so you can essentially triple your firepower with these guys.

It's an arcade game, so you want people to be able to just pick it up and play it, but it is a Wing Commander title, it is a space combat game, so you want to add some depth to it. So it's pick up and play, but there's layers of depth. It's the old adage that it takes a moment to learn but a lifetime to master, and I don't know if it would take you a lifetime, but there's a whole series of advance maneuvers, there's extra devices, so with the right stick you can do barrel rolls, you can do flips, you can do immelman turns, you can do 180s and different ships have different special maneuvers that they can do. So Wing Commander Arena should be out early summer.

Update published on . View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

German WC Saga Released!
2015-11-28 -- The long awaited German language version of Wing Commander Saga has been released. A special launch trailer was also provided in the run up to their counter hitting zero. On top of the audio conversion, the game got new subtitles, an enhanced fiction reader, better game flow navigation, in game graphical improvements and support for newer technology.

1990s Chris Roberts Talks Wing Commander, Star Citizen
2015-11-27 -- YouTuber RetroMantic has dug up an old interview with Chris Roberts from 1996, sometime between the releases of Wing Commander IV and the Darkening. He talks briefly about getting into game development and his first commercial projects before moving on to Wing Commander and Privateer. The interview closes with Roberts stating his views on the future of videogames, which he sees moving in two distinct directions: scripted, solo games with a focus on story-telling, and massively online multiplayer, where players set out to achieve some goal of their choosing within a living universe.

Happy Thanksgiving!
2015-11-26 -- It's every Wingnut's favorite Pilgrim-themed holiday today, and so we're here to remind you about an important Wing Commander product. The Wing Commander Movie novelization and its sequel, Pilgrim Stars, were released as timely tie-ins in 1999. But the third novel never got a proper release...

Blue Origin Rocket Nails Vertical Descent
2015-11-25 -- Fans create awesome Wing Commander content every day, but sometimes it's nice to see the real thing! Blue Origin successfully landed their New Shepard rocket for the first time earlier this week after the vehicle briefly reached the boundaries of space. There's been some debate over how this accomplishment compares to SpaceX's attempts to land their orbital vehicle on a floating platform, but that's just noise.

Hornet Evades Determined Attacker
2015-11-24 -- NinjaLA has another nice starry nighttime sketch. This one features a Hornet light fighter evading laser blasts. It looks like the shadowy figure in hot pursuit could be the very same Dralthi that Ninja shared last month, which would be great continuity.

Secret Ops Ship Swap Project Looks Very Promising
2015-11-23 -- DefianceIndustries has kicked off a fantastic project to swap out the ships in Secret Ops. While there are some great fan patches out there that upgrade the engine resolution, graphical effects and even add DVD quality video, the ship models remain limited by their 1997-1998 vintage constraints. Defiance has recently been able to figure out how to trick the game engine into accepting higher poly count fighters by treating them as subdividable units.

Roberts Space Industries Moves To New Home
2015-11-22 -- Chris Roberts and team at the Los Angeles-based headquarters of Cloud Imperium Games are in the process of relocating this weekend. They've closed up shop at the historic 3rd Street Promenade in Santa Monica now that they've run out of room to expand in that location. Here's some pictures of the Wing Commander decorations that they used to decorate (until yesterday).

3D Prophecy Possible With Special Wrapper & Glasses
2015-11-21 -- Alien Grey recorded an interesting video showing off how he got Wing Commander Prophecy running in helifax's 3D Vision Wrapper. This also takes advantage of the OpenGL upgrade to make the game compatible with the software (and also look great!).

EA's CFO Talks Funding, Digital Downloads & More
2015-11-20 -- Gamespot and and a number of other media outlets have picked up on a portion of a speech from Electronic Arts CFO Blake Jorgensen that was made at the recent Global Technology Conference in San Fransisco. In typical click bait fashion, many sites are latching on to a single comment about acquiring companies in a larger presentation that touches on everything from DLC, digital distribution, mobile strategy and micro transactions. What things like the Star Wars IP allow them to do, how to reach new markets and what to do with their over-a-billion-dollars profit this year are also discussed.

Wing Commander Stars Discuss Return To The Action
2015-11-19 -- To celebrate the third anniversary of the initial livestream that concluded their first crowdfunding campaign, Roberts Space Industries has unleashed a media blitz for Squadron 42. Mark Hamill is front and center in several new videos talking about his return to video games. He's quizzed by both PC Gamer and GameStar magazines about the differences between Star Citizen's motion capture process and Wing Commander's green screen filming.

Battled Hardened Kilrathi Ready For War
2015-11-18 -- Origin artist Denis Loubet has completed a new ink drawing of a Kilrathi warrior. As the creator of the original characters like Thrakhath and Hobbes, seeing his modern perspective on the feline race is very interesting. On top of just looking "right," he's managed to impart a very sage imperial quality to the character.

RPG & CCG Development Steadily Forges Ahead
2015-11-17 -- capi has continued to make great dual path progress on both his Wing Commander RPG and the digital WC CCG. He's expanded the Elegy of Sivar campaign and is now more than half way done translating Kilrathi phrases to help with immersion. Additional WC Aces designs have also been incorporated as capi works to add lots of fan background material to further boost the project's atmosphere.

Revisit The Saga Of The Warrior King
2015-11-16 -- Den of Geek has shone a light on one of the strangest cartoon crossovers of all time, The Saga of the Warrior King. In November of 1996, Wing Commander fans excited to see the eighth episode of Wing Commander Academy were treated to an odd surprise when the show was deferred for a half hour so that an episode of Mortal Kombat could air instead. What nobody realized at the time was that four different shows had inexplicably collaborated so a space viking voiced by Michael Dorn could hop through Street Fighter to Savage Dragon to Mortal Kombat and finally Wing Commander while chasing a mysterious object.

German Edition Of WC Saga Coming Soon
2015-11-15 -- Luke has announced that the long-anticipated German language conversion of Wing Commander Saga will be released November 28. It was originally planned for development shortly after the original game's 2012 release, but a decade of mod development left the original team weary of tackling such a major project. Fortunately for the large audience of German Wingnuts out there, Luke assumed the mantle and ran with it.

Twins Review Wing Commander
2015-11-14 -- Hey there wonderful Wingnuts! It is the weekend, and I may or may not have had a little to drink this fine evening, so I'm going to just leave this ridiculous Wing Commader Movie review here for you to enjoy or not enjoy at your leisure. Long live the Confederation!

Deep Discounts For Wing Commander, Other Classics at GOG
2015-11-13 -- If you still haven't picked up Wing Commander on GOG, you have just a few more hours to take advantage of a massive discount. GOG's entire Wing Commander and Privateer catalog can be had for just $9.50, an 80% reduction off the list price.

Vega Battle Fleets Take To The Skies
2015-11-12 -- Here's some fun shots of Mike Peters' WC Vega film project with a photoshopped starry background. The results are surprisingly good considering these were made out of simple household materials in his high school film class. This is the progress he'd made with ship designs through this past summer, but we're hoping the project resumes this fall with his new students.

WC Toolbox Supports Additional Encodings & File Types
2015-11-11 -- A new version of the WC Toolbox game data editing package has been released with a variety of extra features. It now supports character encodings and can be tested with executables and the 'midgame' file format. There is also a brand new console interface.

Wing Commander Theme Remixed With Flair
2015-11-10 -- Adam Monroe has put together a great keyboard cover of the original Wing Commander theme. It looks like he's playing a piano in the video below, but it's actually much more. He started with a live recording of himself playing the notes and then he took this input to digitally enhanced it with orchestral tie-ins.

Klavs Wakes Up His Escort Carrier Model
2015-11-09 -- Klavs is back with a new capship model, the Wake class escort carrier. This particular beauty is the famous TCS Tarawa. It's a design that he played with extensively a couple years ago and has come back to complete with some very nice polish.

Follow or Contact Us

Forums: Recent Posts

Current Poll

Where to Buy

WCPedia: Recent Contributions

Site Staff