Video Interview Transcript

If you don't have the bandwidth to download the 230-megabyte Wing Commander Arena video interview from GameSpot, don't worry -- we've put together a text transcript. All the dialogue is from Electronic Arts Line Producer Sean Penney:
Xbox Live Arcade, it's a great platform, it is very innovative, and we wanted to do a space shooter and we wanted to get on to Arcade. Everyone loves Wing Commander, I certainly do, and we were excited about the thought of putting Wing Commander IP with a 16-player action space shooter. So we've got a single player experience and a multiplayer experience. In the single player experience you can unlock ships by playing through a variety of modes. We have training modes, melees, a couple special modes where you're just blowing up asteroids, others that are just total mayhem, and those go on to leaderboards that go online, but I think where the real meat of it is is the, the online play. We've got sixteen player gameplay, which includes 8 on 8 team play or sixteen player free for all play. We also have one on one duels. And we have a specialized arena called the Bearpit where you can have two people go into the pit while the other fourteen wait outside and they can do all sorts of things like shoot at each other or play minigames or shoot inside the Bearpit. We've got capital ship versus capital ship, and there's going to be a lot of strategy there. We've got a capture the flag mode called satellite and then in the free for alls it's, you know, pick your favorite ship and take on the world and we've got specialized environments for them all.

So what we've got in the capital ship versus capital ship is you, you choose a side. You choose to be either Kilrathi or you choose to be human, and that's something you couldn't actually ever do in any of the previous Wing Commander titles. You couldn't play the Kilrathi, and we have nine Kilrathi ships that you can choose from and nine Terran ships that you can choose from. So you choose a side, and each side has their own capital ship, and each capital ship has three levels. On each level there are a series of turrets and missile launches which will be firing at you as you try to destroy them. If you destroy all of the devices and weapons on one level of the capital ship the capital ship actually drops down a level allowing you to then destroy all of the devices and all of the weapons and laser turrets that are on the second level of the ship. If you accomplish that the ship drops down to the final level which is the bridge. Once you destroy the bridge, the ship will break into three pieces and blow up, and you have won the game. So, so your goal in the game is to either attack the capital ship or defend your own capital ship.

So there's eighteen ships total. Each race has three base ships: a light fighter, a heavy fighter and a bomber. Each of the base types has three variations. So, one of the things that the original Wing Commander did was it allowed you to upgrade your ship, and when you upgraded your ships armor, for example, you would get better armor. You wouldn't get more of it, it would be a different alloy. It would be supersteel or duralloy or plasteel or these types of things, but in an arcade game, it's hard to communicate that visually, because arcade games are very visual games, it's not a first person shooter. So what we wanted to do was change the silhouette of the ship, so when you get an armor upgrade for your Arrow it takes on a different silhouette. It gets more armor. So there's three variations of the Arrow, three variations of the Rapier and there's three variations of the bomber, the Broadsword, and on the Kilrathi side it's the same thing. We've got the light fighter, the Darket, the heavy fighter, the Dralthi, and the heavy bomber, the Paktahn, and there's three variations on each one. It's a bit rock paper scissors. You can destroy a heavy bomber with your light Arrow, but you're going to have to play pretty carefully.

Three different types of pickups. There's regenerative pickups which will heal you or it will refill your missiles. Pickups that will enhance you, things like Hammer Shot or Cheap Shot which means it increases the damage you do or it increases your speed or it allows you to fire more often and then a third type of pickup we have is special pickup. These are quite rare, but these are things like energy absorption or supershields or wingmen, which gives you a clone of yourself. One to two would fly beside you and mirror all your actions. So if you fire weapons, they'll fire weapons so you can essentially triple your firepower with these guys.

It's an arcade game, so you want people to be able to just pick it up and play it, but it is a Wing Commander title, it is a space combat game, so you want to add some depth to it. So it's pick up and play, but there's layers of depth. It's the old adage that it takes a moment to learn but a lifetime to master, and I don't know if it would take you a lifetime, but there's a whole series of advance maneuvers, there's extra devices, so with the right stick you can do barrel rolls, you can do flips, you can do immelman turns, you can do 180s and different ships have different special maneuvers that they can do. So Wing Commander Arena should be out early summer.

--
Update published on . View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Getting Emotional About Wing 3
2016-05-28 -- The retro blog Emotional Multimedia Ride has followed up on their WC1 and WC2 piece with a long look at Wing Commander 3 for PC. Like the one before it, this article touches all the bases with an overview of the main cast, the quality of the graphics and video, reflections on the gameplay mechanics and the way the player's actions (directly through conversation choices or indirectly through mission performance) impacts the storyline. Technically, the game is a two-sided sword.

From The Set of Wing Commander 4
2016-05-27 -- The DosGamesBlog YouTube channel has posted a compilation video of behind the scenes footage from Wing Commander 4. The video doesn't specify a source for their material, but we know that a 1996 issue of CD-Rom magazine MultiMedia World Live! contained seven brief videos in which interviews with the cast and Chris Roberts are interspersed with scenes from the set.

Listen To (And Watch!) The Wing Commander Roland MT-32 Difference
2016-05-26 -- Space Game Junkie recently managed to score one of the legendary Roland MT-32 sound modules, and he's put together a new video to provide a comparison and show off how he got it working. While it's possible to emulate and tweak your way to some pretty great sounding music in Wing Commander games, this is the real deal. An especially cool feature here is that Brian points an embedded camera at the device while firing up some classic space games.

New Version Of Wing Blender Accesses Exotic Files
2016-05-25 -- Kevin Caccamo has finalized and released the latest version of Wing Blender. Version 1.6.

Cerberus Gets A New Coat Of Paint
2016-05-24 -- DefianceIndustries has started texturing the Cerberus, and so far it's coming along nicely. A couple different hull plating variants are pictured below with the later shots being the likely final candidate. The material has kind of a retro marbled pattern combined with a bit of futuristic gloss and red accents.

Sweep Around WC Capship Sim's Starships
2016-05-23 -- Arraen has pulled together a neat video that shows off the remodeled fleet of his strategy game, WC Spaceship Universe. Each of his four workhorses are encircled so that fans can see them cruising through space in his Unity engine. The project has gone through a few evolutionary upgrades that have stretched out the development timeline, but the results evident now look pretty good!

It Helps To Get A Running Start
2016-05-22 -- Klavs has posted a new angle on his developing Concordia model, and this time it comes with a piece of accompanying fiction. When asked whether the ship's familiar hangar opening runways will make a return, he let a member of the crew answer with a pretty interesting response! After clicking the thumbnail below to get a better look, also don't forget to hit "download" and then zoom in on the detail.

Get Your Wing Commander Film Posters From... Sears?
2016-05-21 -- AD noticed that some unusual Wing Commander search results appear at the websites of some major big box retailers. It's not hard to find copies of Wing Commander on Blu-ray or DVD in stock all around the web, but both Sears and Walmart list Wing Commander Movie posters that have been out of print for some seventeen years. Unfortunately, this does not signal any particular release, but rather, these retailers allow private "marketplace" type sellers to list a wide variety of goods.

LOAF Interviewed in Major Print Publication
2016-05-20 -- The May issue of German PC gaming magazine GameStar contains a big Wing Commander retrospective, including an interview with Star Citizen community manager and CIC founder Ben Lesnick. Brian Chambers of Star Citizen's Frankfurt branch shared a teaser on Twitter. Pick up a copy if you can!

WC1 Live Viewer Reveals Programming Details In Real Time
2016-05-19 -- UnnammedCharacter has made a neat little app that provides enhanced visibility of each WC1 object in space. It shows ships and their speed, of course, but the really cool aspect is that it reveals exactly what each of the enemies pilots/ships is "thinking." By tapping into the game's AI routines, you can see exactly which ships are patrolling a nav point, holding formation, wandering, chasing our hero and more!

Vintage Videos Visit WC3 & P2 Film Shoots
2016-05-18 -- FMVStory has posted a couple of really cool set visits for Wing Commander 3 and Privateer 2. The clips come from Bad Influence, a '90s show that covered tech items and video games. A lot of people are familiar with the WC3 Behind the Screens footage, but the first video below shows a few really neat and rarely seen glimpses of the Kilrathi animatronics in action.

Unused Cruiser Found In Prophecy Files
2016-05-17 -- Kevin Caccamo has made a cool discovery while digging through the guts of Wing Commander Prophecy. Using a modified version of Wing Blender, he was able to import an unusual ship file. The result is a preliminary version of a rarely seen Confed cruiser that did not appear in the final game.

Quick Strike Cruiser Zooms Into Secret Ops Upgrade
2016-05-16 -- DefianceIndustries has taken a break from player pilotable craft for a moment to work on the most iconic ship of Secret Ops, the TCS Cerberus. He's got the shape down pat, and now he's adding subcomponent details throughout the model. Compared to the Midway and other contemporary capships, the Hades class had a cool blue hull with neat red accents, so we're anxious to see how this one comes out with texturing on!

Amiga Article Takes Us Back Nearly 25 Years
2016-05-15 -- Janne Rautiainen tipped us off about a really cool July 1992 article on the development of Wing Commander for the Amiga platform. The piece was originally published in Britain's The One magazine and is saved at archive.org.

Hamill Talks Return To Space Sims
2016-05-14 -- There's a new PC World interview making the rounds that takes a moment to pull Mark Hamill away from Star Wars Episode VIII filming to talk about some of the other sci-fi ventures he's been involved with over the years. Major topics include working with Chris Roberts again as well as the shift from live FMV to motion-captured CGI video. He notes that the majority of his Squadron 42 work was a reunion with John Rhys-Davies.

WCDX Examining Cockpit Malfunction
2016-05-13 -- Stinger's WCDX patch streamlined and fixed a lot of minor annoyances with Kilrathi Saga WC1, and even improved the graphics rendering and compatibility with newer versions of Windows. There is an early, playable version of the patch that fixes some of the issues plaguing the Wing 2 port, but getting KS WC2 up to the same level of refinement is proving to be a major undertaking. In a forums post, Stinger provides some insight into one strange aspect of the Windows port, namely its framerate.

Brazilian Gaming Site Posts Arena Video
2016-05-12 -- The Video Game Database website posted an interesting video of Wing Commander Arena in action. Since the game was released in 2007, it came a bit before recording and streaming things like this became common. They start the game, briefly peek at the modes, pick a ship and launch into space combat.

Shrike Swoops Into Secret Ops Upgrade
2016-05-11 -- DefianceIndustries has added another ship to the Cerberus' roster with the completion of the Shrike "Class B" torpedo bomber. Despite its mass, the ship has some pretty sleek curves, and its turrets help convey how much punch this ship packs. It'll definitely do some damage to any bugs trying to invade!

Painted Over Concordia Looking Mighty Fine
2016-05-10 -- NinjaLA saw Klavs' recent Concordia update (pictured right) and was so inspired that he had to personalize it on his own. Many people have gone out and textured other artists' 3D models, but this might be a first for WC art. Ninja started with the complex render and then digitally painted in the colors, lights, details and his own visual flair.

WC RPG Refines Missions & Mocks Up Board Layouts
2016-05-09 -- We haven't mentioned his project in a few months, but capi has been relentlessly adding to his WC RPG the entire time. He's spent a lot of effort beefing up encounter scenarios as well as tweaking Kilrathi language sections to match the theme of his "Elegy of Sivar" expansion. There's also been a lot of work drafting the overarching storyline narrative of Bloodeye N'Ryllis.

Follow or Contact Us

Forums: Recent Posts

Current Poll

Where to Buy

WCPedia: Recent Contributions

Site Staff