In 2000, Origin made a second attempt to develop Privateer Online. As part of that project, the development team produced an expansive timeline and updated setting for the game. Privateer Online was to be set in 2710, some 29 years after the end of Wing Commander Secret Ops. Now Justice has helped make available three original concept documents for the game! You can finally read about what becomes of the Confederation in those three decades... as well as the fate of Prophecy-era characters like Casey and Stiletto. It's quite a ride! The fact that they produced a 31 page universe history is simply amazing.
Privateer Online (Second Attempt) World Summary - here (.doc format)
Privateer Online (Second Attempt) Characters - here (.doc format)
Privateer Online (Second Attempt) Timeline - here (.doc format)
The source of the documents is anonymous, but we have confirmed their authenticity. You can find similar behind-the-scenes files in our exciting Document Archive.
2015-07-05 -- Klavs has made some great Excalibur wallpapers over the years, but it's always fun to see what other talented artists can do when they don't need to build all of the art assets from scratch and can instead just focus on setting up a scene. Chris Kroznuski made this wallpaper with a simple background, but it pairs the Excal with the terrifying Hhriss in a match-up I don't think we've ever seen before. Although it appears the Kilrathi heavy fighter has the upper hand, there are very few dogfights the Excalibur can't win.
2015-07-04 -- 239 years ago, the 13 American colonies declared themselves a nation, independent of the British Empire. Many of our visitors and staff are out enjoying a weekend filled with family gatherings, barbecues, carnivals and fireworks. To our international visitors, have a great weekend wherever you are!
2015-07-03 -- A few years ago, we did a brief rundown of the wealth of Wing Commander inspired imagery that can be found on the DeviantArt website. AD's come across a new pencil sketch of a Kilrathi, created by AirenWoodmoon. Like most Kilrathi drawings on DeviantArt, this one seems to draw mainly from their Wing Commander 3 appearance.
2015-07-02 -- It's a good week for Bearcats! ScoobyDoo has added to the fun with a new take on the cult classic postwar heavy fighter. The shape is solid, and it's covered in Scooby's trademark hull details.
2015-07-01 -- Line art is a bit of a lost art these days, but Red has used the technique to put together two pairs of capships from the Wing Commander Movie for Wolf's Shipyard. The Confed fleet gets both a Bengal carrier and a Concordia supercruiser. The Kilrathi get a Sivar and Snakeir.
2015-06-30 -- Iceblade is in the process of kicking off a really cool new forums-based RPG. He's taken the setting and storyline from the old WC Gemini Sector MUSH and transitioned it to a message board style that's more forgiving on people's schedules. It'll continue to retain some of the combat action and other elements from a MUSH while being merged with a more traditional text role play.
2015-06-29 -- Arraen is back to share the first gameplay video of his Wing Commander strategy mod, Starship Tactics. The clip shows off some Dorkir convoy raiding by a Confed corvette. This is actually a major role that the Ventures would have played during the war, although we so rarely get to see them engage in activity like this in the series.
2015-06-28 -- Last year Klavs released a pair of large Terran and Kilrathi model archives that included over a gigabyte of ships. Multiple fan projects have taken advantage of his generosity and are sporting some pretty slick looking craft these days. But he's continued to make new fighters!
2015-06-28 -- After half a dozen successful resupply missions, SpaceX launches to the International Space Station were almost becoming routine. Unfortunately, a Falcon 9 carrying a new payload to the ISS detonated on the way up this morning. The good news is that the mission was unmanned, but the loss is greater than simple supplies.
2015-06-27 -- WC Academy's 15-level gauntlet is a notorious time-sink. Each level consists of three enemy waves, and with each wave you face more and tougher opponents. Selecting the right ship and wingman can be as important as your own combat skills, so it helps to know what you'll come up against in the later levels.