I'm going on kind of a slightly tense or dramatic approach, a task force scouting a new system kind of thing, not sure if I should have a few fighters or something (they'd be so tiny in this shot) or what exactly it is lacking. Any ideas would be appreciated.
I don't usually post WIPs as I blow through things way too fast, but in this case, I'm kind of stuck. This is an early idea that just isn't coming together for me. The lighting on the ships is wrong - I've since tracked it down to an errant directional light (modo has such lovely scene tools ). The background is from a "early access" piece of software on Steam called "Universe Sandbox 2" (which is tons of fun to goof around with - I've come up with some nice backgrounds and some really terrible backgrounds, but the software is about a year away from release according to the devs, so I'm hoping they add that next level polish).