WC4 Fan Remake Enlisting Programer Reinforcements Share on Facebook Share on Twitter Update ID

ODVS has put together a new promo for the WC4 Fan Remake, and it's a little different than most that we've seen. Watch it and let him know what you think. The team is also potentially looking for another programmer. If this might be something you could help with, hit the comment link below!
Are there any C++ / C# programmers out there left to recruit? We have two musicians but only one programmer. :) It's our only real bottle neck.

We're looking for tools. Now whilst many of the tools are in C# like all game engines the core is in C++ interop is going to be needed even for those.

I'll outline some tasks I think we could bounce to others here:

  • AI Behaviour Tree - New behaviours for space combat (Tool C#, game behaviours protocol buffers, behaviour implementations C++)
  • Model material editor: Leaning towards C++ using IMGUI to avoid complexity. C# is an option but would require a lot of interop The AI tool exists but needs to be redone to support per project behaviours and a focus on 3D locomotion. The material editor doesn't, material overrides are currently defined in yaml.
And here's a recent example of the reworked in-game audio, in case you missed it!

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