WC Uprez Adds Explosive Gunplay Share on Facebook Share on Twitter Update ID

Howard Day has made incredible progress this past week on his Unity WC Remake project. He's implemented AI piloting and made great strides on the interaction of weapons, damage and explosions. The animations below show off the impressive progression of the engine. Definitely don't take the static thumbnail at face value - you have to see everything in motion to appreciate to appreciate it all! To that end, there's also a nifty web demo which is super cool as well.
I've got a WebGL build up and running that plays itself via the new AI. It's quite fun to just watch. I've implemented laser collision, damage tracking and death/respawns! Watch 'em blow up! Most of the fighting basics are in there - Now I need to add the UI - Radar, shield and fuel displays, targeting, etc. I'm pretty happy with this. :D

Protip: Never afterburn your already damaged Hornet light fighter into the oncoming fire of 3 Dralthis. Did I mention these are Novice-Level AIs? :P

I've been working on collisions, formations, and obstacle avoidance - basically keeping your wingmen from flying through you to get to the target - and having enemy ships patrolling in interesting, and realistic formations. Having the AI randomly ram enemy ships is also fun to watch. I've also fixed some lingering issues with the cockpit movement - there was a ton of sub-pixel shimmering and sliding going on -both on the cockpit art, and the text on top of it. All that's fixed. :D Right now I'm thinking I need three things before I update the build again - the first is a workable patrolling AI logic, the second is some better background artwork (I mean, like *some*), and handling the player/cockpit AI dying. Right now, it just... doesn't.

Anyhow, that's where I'm at. Looking good for two weeks in of free time while I'm also sprinting to release another game!


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