The Flat Universe team has produced an impressive top-down Wing Commander fan shooter with exciting multiplayer, but they're nowhere close to finishing the project! Provided that the player base continues to grow, the Maslas Brothers have ambitious plans for the future. They envision a single player component that takes place in an open world that has a parallel environment for multiplayer interaction. There's an enormous amount of work to make this a reality, but they've already accomplished quite a bit. Community feedback and participation has been a big motivator, so keep it coming! Try the game out here.
Our future/ultimate goal regarding server management is the following, keep in mind that we are going to reach this goal only if we are going to have a great number of registered FlatPilots.
The player will have the option to play the game in single player mode where he will be flying on a free-flight mode, privateer like mode (with systems, space stations, ai traffic, pirates, militia etc.) and of course he could choose to start playing campaigns, not only one story but more just like the Quests and side Quests work in an RPG world.
Now, when he will be in multiplayer mode the game will work in the same manner but on a parallel universe like an MMO where himself together with other players he could join or create squadrons giving them the choice to play coop missions. We have also decided after some propositions from the ALPHA testers to also add a multistation mode (Broadsword pilot with 3 gunners for example).
The server management should work on the following logic. When on free-flight mode there will be at least one server used for this purpose. Now, for every new sector that we will introduce and if we have more than one servers in our disposal, we are going to use one for every sector depending on the number of the registered FlatPilots, their geolocation the server's capacity. If the population will increase in a sector we will assign a server on one or more quadrants of the same sector.
When the player will play a coop mission or a quick skirmish there will be given a list of available servers to choose from or to automatically get positioned depending again on the server's capacity and his geolocation.
Again, this is a rough estimation of our plans and we are open on suggestions, as always. :)
Upper Memory Block Walks Down Memory Lane
The Upper Memory Block podcast has kicked off a fun play-through of Wing Commander 2. Game streaming is a common pastime this days and there are lots of folks out there recording their Wing Commander sessions, so we don't highlight them all. But UMB is a big fan of the Wing Commander series, and they have a lot of similar contemporary interests to Wingnuts. (2018-03-22)
Homeworld Mod Deploys Black Lance
It's a big week for the Homeworld Remastered Mod! Their long-awaited Black Lance upgrade has now been released. Fans can grab it at either the Steam Workshop or ModDB, but users with a current copy will get the update automatically. (2018-03-21)
New WC Toolbox Expands WC2 Campaign Support
The WC Toolbox has gotten smarter with another new update. Version 4.2. (2018-03-20)
Kilrathi Fleet Gets Large Scale LLOD Upgrades
A couple of monster models have made their way into the Last Line of Defense project. Using some newly discovered information, Deathsnake has scaled up his fearsome Rigakh cruiser. Fairly credible stats imply it's even larger than the Confederation class dreadnought! (2018-03-19)
Black Lance Transport Certified For Covert Cargo
After leading the charge with a pair of exotic Black Lance designs earlier this year, DefianceIndustries has circled back around and completed the Evansville class transport that we see in Wing Commander 4. It has a fairly sleek profile for a transport as well as oversized engines, which form a pretty effective combo. There's no better way to sneak clandestine cargo to out-of-the-way places! (2018-03-18)