Visual Reference: Wing Commander II Rooms
Wing Commander has, from the start, been called an interactive movie... and the team building the games embraced that in many aspects of the production process. For example, all of the 'talking head' scenes in Wing Commander, Wing Commander II and Privateer were constructed just like film shots, with different camera angles and purpose-built 3D environments (or sets!) When playing the game, your eye tends to follow the characters rather than their environments... so this series aims to remove the talking heads and show you just how much detail there is in the background of the games!
Sets in Wing Commander II have three levels of camera angles: an establishing shot (often a door), a wide (which the game calls medium) that shows the full bodies of the characters and then a close-up that would have the face of one particular character. For this post, we've removed the heads so you can enjoy exploring the Concordia yourself!
Barracks, TCS Concordia:
Tolwyn's Office, TCS Concordia: Also used as Tolwyn's office an Earth during the game's introduction.
Bridge, TCS Concordia: The game mirrors the close shot when a second character needs to speak.
Briefing Room, TCS Concordia: The briefing room has an extra 'wide' shot.
Comm Room, TCS Concordia: Also reused as other comm rooms, including at Gwynedd. Note that the screen would normally display an animated message and not read 'DONUT TOUCH!'
Flight Deck, TCS Concordia:
Angel's Office, TCS Concordia: A redress of the Tolwyn set. Angel's office has a second 'wide' that is used when she is debriefing Jazz (as he couldn't attack her if she was behind the desk!)
Observation Lounge, TCS Concordia:
Repair Deck, TCS Concordia: The Repair Deck re-uses a flight deck image for the wide.
Space Station: Used for multiple stations, including Caernavon and Olympus.
Ground Base: These are used for Niven and Ghorah Khar, depending on the series you earn. While they are a redress of the Tolwyn set, they are distinct renderings.
Kilrathi Throne Room: Used on multiple bases. The game mirrors the close when a second character is speaking.