Prophecy Unlimited Removes Even More Barriers Share on Facebook Share on Twitter Update ID

gr1mre4per has been hacking away at his Prophecy Unlimited enhancement project for a while now, and his latest update shows how the scope has expanded quite a bit. The undertaking began as a way to remove the limits that the Vision Engine imposed to keep 1990s hardware from exploding, but a variety of new features are also possible. There has been significant progress uncapping the number of turrets that can be placed on ships as well as how various guns function in the game. Future updates will further refine the weapon systems to add in features seen in other WC games as well as explore additional fighter options. All of this adds up to some tremendous potential for future modding activity. Here's the full status update:
    Updates:
  • FastList::add increased from 44 to 126. I can make it higher but there is a performance hit which may need more in-depth updates. The FastList seems to be a "Who is targeting me" list that all ships have.
  • Max number of fighter turrets increased from 6 to 32.
  • Max number of capship turrets increased from 32 to 256 - You can finally give that Hvar'kann all 38 pairs of its teeth or the Vesuvius all of those extra documented turrets you never see in game. (not quite there, get an occasional crash. I have to update 30+ locations so one is probably a little wrong somewhere)
  • Can control which guns do damage capship components.
  • Can control which guns make a shield impact like most guns, or a hull impact like plasma guns.
  • Can let AI ships know it has gun capable of component damage so they can target them. In doing this I can see why AI Devastators never target capship components with the plasma gun.
  • Found an unused function that allows guns to ignore fighter shields and/or armour.
  • Can control missile turret refire delay (refire delay is based on difficulty level)
    Plans for the future:
  • Use the bullet refire delay for turrets instead of being fixed at one second.
  • Look into the possibilities of WC3 style, WC4 style and Privateer2 style turret firing.
  • WC3/WC4 style fighter guns.
  • See if I can find out why capship turrets fire at dead capships.
  • Look at making all fighters available in the simulator including different variants.
  • Look at the possibility of increasing the number of ships, bullets and missiles the engine allows.
Screenshots from the Secret Ops Model Upgrade Pack, which utilizes Prophecy Unlimited technology.

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