Ahoy has posted a series of videos that chronicles the Brief History of Graphics. It's a five part playlist that starts with the very earliest computer games and ends with a look into the future. There are also segments on sprite-based art and hardware 3D acceleration. Despite the role these technologies played in the Wing Commander series, it's the middle episode on the transition to 3D and the rise of polygons where WC shows up. Although space sims are somewhat lightly covered here overall, it's still a more comprehensive package than most and a worthwhile trip down memory lane. Check out chapter 3 below or see all episodes here.