Wing Commander editing god HCl has provided a status update on his project to import models into WC2. After recently figuring out how to customize movie sequences, the focus lately has been on the game engine and how to trigger cutscenes. A test Dralthi should be released soon. In the mean time, you can test out a Hellcat compatible with WC Academy here.
Sorry for the away time! Unfortunately, had a crazy crunch period at work that took all the energy I had to pull through. Guess that's the downside of working in the telecom industry... I'm glad it's over though, and that I can finally get back to the really interesting stuff (this community and our WC-related projects :) )Here's another look at the gorgeous cockpit that Howard Day mocked up for the project!
So, here's a quick summary of where was I before the insanity started:
- Managed to work a bit more on my WC2 bytecode disassembler. Although I was making good progress, I was clearly still some time away from getting it all 100% documented. I think more work still needs to be done on this until the mechanism / commands for triggering animations is fully understood, so it's probably wise to push the converter for WC animations a bit down the feature list. I mean, we know how to convert animations, but until the mechanisms for triggering them in-game are understood, the converter isn't going to be particularly useful...
Anyway, I think the WC2 converter is relatively close to a first release. I'm going for a very simple load-file-then-export-ship mechanism at first, then incrementally add functionality to it. Each milestone will include a sample source files for conversion. (note: the WC2 converter works perfectly fine offline... I can also make a zip file for offline use).
I'll upload my Dralthi soon, even in its incomplete form it should be fun to play around with :)