HCl and Howard Day have released a playable preview of their Hellcat in Wing Commander Academy. Just unzip this file (115 k zip) into your WCA data directory. It will overwrite the game's Wraith, so back those two files up if you'd like to restore everything afterwards. This is only a very preliminary test, and future updates should include more ships, more features and a smoother interface. Ship stats place the Hellcat roughly on par, if not a bit better, than the standard F-44G Rapier II. It's an amazing proof of concept, and we can't wait to see more! If you'd like to follow the latest news on this topic, there's a lively discussion on modding classic WC games at the CIC Forums. There's a lot of smart Wingnuts there!
That's actually a very interesting idea. :) If polygon-based 3D did not take off the way it did, I wonder if other approaches would have been considered. For example, imagine WC1 with terrain support. A hybrid sprite / voxel engine (essentially expanding the WC1 engine with a voxel component) could have been very interesting, with sprites being used for fighters / capships as usual and voxels being used for terrain (not unlike Commanche Maximum Overkill). I'm guessing of course, but I think it could have worked very well!
Anyway, research on the engine data is continuing. I think I managed to locate the exhaust coordinates in there, but there's still a lot of unknowns that I need to solve before I am able to generate a new chunk. I suspect it will still take me a few days to figure things out.
In the meantime, however, since the Hellcat already has stats, I thought it would be fun to upload what I have so far, so you could take the ship for a ride and see how it feels in WCA. Just keep in mind that the engine exhaust placement is not final, and still has to be adjusted. As for the VDU guns, I ended up changing the gun icons to the WC2 mass driver icon, for both the MD and Neutron guns. The Neutron gun icon of the Crossbow was just too wide. Plus, this helped "unclutter" the cockpit area a bit. I think the end result is good!
Live Wing Commander Jazz Recording A Huge Success!
Origin composer George Oldziey has completed his live recording of Wing Commander jazz music. The event was conducted last week at George's studio in Austin, and pictures from the day make it look like they had a lot of fun! Initial results also sound fantastic, and we're anxious to hear how everything comes together in the finished album. (2018-02-18)
RPS Highlights Origin Fandom
Rock Paper Shotgun has run a neat article on longtime Origin collector Joe Garrity. There's a really interesting Q&A that delves into how Joe got started many years ago buying up spare copies of Ultima games and meeting with their creators. It also highlights some of the good work that fans have done to preserve historic material, such as our 2008 trip to archive Origin source documents at Mythic or the assistance Wingnuts gave Raylight to develop Prophecy for the Game Boy Advance. (2018-02-17)
Wing Commander On Sale For Lunar New Year
We've seen this sale before, but not quite for this reason. GOG.com is running a Lunar/Chinese New Year event that lops 71% off the price of the Wing Commander series. (2018-02-16)
Daedalus Station Gets Major Facelift
The Maslas Brothers have kicked off their big 2018 push with a huge revamp to Daedalus Station, the home base of Wing Commander Flat Universe. There are some nice improvements to welcome in new players, plus a lot of back end rework to make future updates easier to make. Other subsections include an archive of the Destiny's Way magazine and a ship database that syncs with the actual stats of the fighters in the game. (2018-02-15)
Happy Valentine's Day
You asked for it, and here it is once again! The Love Arrow. Where would we be without it? (2018-02-14)