WINE Improvements Clear Wingnut Pilots for Launch

Magamo has good news in regards to playing classic Wing Commanders on Linux platforms. Although DOSBox is the most popular method for getting old games running on modern computers, it's far from the only solution. Due to the different ways that each program emulates old environments, some methods may work better than others with different hardware/software combinations. It's been about six years since Prophecy and Secret Ops (and mods like Standoff) first became functional by using the WINE application, and compatibility has now been expanded to include most original Wing Commanders. Here's Magamo's report:
Five years on, and I can now quite happily confirm that Wing Commander III from Kilrathi Saga, and Wing Commander IV for Windows 95 now work quite well under WINE (I'm using the latest released build, 1.5.18). WC3's movies no longer stutter, nor does WC4's in flight background music. I still see Darkmage's bug listed on AppDB, but I responded to it today reporting my findings. Wing Commander I, II, III, and IV installed today worked fine and dandy so long as WINE was set to Windows 95 compatibilty. Unfortunately, I am sad to report that sol's ddhack which worked in 2010 to improve several aspects of these games graphically, no longer works. On my system, it loads the games, but centers the image so that the bottom half of the screen is completely cut off.

I will possibly report on the status of Prophecy and Secret Ops, with UE and Standoff at some point, but the Vision engine games have been running brilliantly under WINE due to Posicle_Pete's OpenGL wrappers for years (years ago, I even got UE working through it, albeit without pretty starfields).


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Orchestra Warming Up For Wing Commander Album
2014-10-24 -- Lots of exciting news from George Oldziey today. Production of the Wing Commander live album (orchestra and choir) starts at the end of next week, and George has hired a professional film crew to document the process. And one dedicated fan with a talent for music has managed to score himself a seat in the orchestra...

'Exploring Believability' Explores Wing Commander
2014-10-23 -- The quirky Exploring Believability blog has posted an analysis of Wing Commander. Topics include typical subjects such as the setting and game mechanics, but they also briefly touch on morality and conceptual balance. Although elements of the later games continue to pop up in the discussion, the primary focus seems to be on the first game in the series - his issue with never "commanding wings" is resolved after a couple games.

YF-44 Fans In Good Company Here
2014-10-22 -- SabreAce was inspired by Klavs' recent Rapier renders to build a couple of stylish accompanying pieces. The first is a silhouette logo that would fit anything from Confed letterheads to decals affixed to a fighter itself. There's also a patch design that could be used for development team jackets/jumpsuits.

Wing Commander Easter Egg Discovered In The Stygian Abyss
2014-10-21 -- Andi Green spotted a little known secret tucked away in Ultima Underworld: The Stygian Abyss. A set of runes includes a defiant Kilrathi message from the future! "Thou canst not defeat the Drakhri!

Always Hungary For More Wing Commander News
2014-10-20 -- One of the missions of the CIC is to research obscure Wing Commander information and share it with the community. AD is particularly good at digging up bits and pieces relating to the Wing Commander Movie, and he's recently started tracking yet another lead. We know some things about the film in Brazil, France, South Korea, Japan, Italy, Central Europe and many other places, but there's still a big world out there!

"I'm Poppin' The Pod! Make Sure I Get Picked Up..."
2014-10-19 -- Today's new poll asks about your philosophy on ejection. Are you a pilot that always goes down with their ship? Or is Control+E a legitimate strategy for tough situations?

Ace Ferrara Launches on Android
2014-10-19 -- Philipp Seifried reports that his Wing Commander-inspired space sim Ace Ferrara and The Dino Menace is now available on Android. It was released for iOS devices earlier this summer. The price has been temporarily marked down from approximately $4 to about $2 on both platoforms to celebrate the release.

Workhorse Fighters Rebuilt Closer To Original Specs
2014-10-18 -- ScoobyDoo is well known for tweaking familiar Wing Commander designs to come up with interesting concept models, but some situations ask for fewer liberties to be taken. He's answered that call and put together these shots of his Scimitar and prototype Thunderbolt with a bit more familiar profiles. The designs still contain his trademark flair such as hefty hull plating, refueling markers, stylized engine inlets and a nifty transparent radome on the TBolt.

Amiga Retro Games Reviews Classic WC Port
2014-10-17 -- Mind Wipe has posted a video overview of the Amiga version of WC1. The Super Nintendo and Amiga both got ports in 1992, so many players who didn't have access to high end PCs in the early '90s fondly remember these as their first interaction with the franchise - and often 3D space sims in general. Since this was a less common way to play, however, we like to take opportunities like these to share alternate WC experiences.

Rapier Render Revisits Powerful Prototype
2014-10-16 -- Klavs has posted the latest iteration of one os his most popular fighters, the Rapier II. Many of his takes on the craft draw from Super Wing Commander or WC2 elements, but this version gets its cue from the original Wing Commander and famous Dean McCall render. This gives the design some nice hard angles on the leading edges, engine inlets and stabilizers.

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