WC Mod Developed for Sword of the Stars

Earl Somers tipped us off about a neat Wing Commander project that builds on the 4X genre Sword of the Stars. The game is billed as a Prophecy mod, but there are also elements from Secret Ops that have been incorporated, and the developer, R2dical, is even looking at WC Arena meshes. A preliminary test release is available here (79 meg rar). You can learn more about the project, help provide feedback and encourage development of the next update at the Kerberos Productions forums here.
This mod replaces the human faction with a new one inspired by the Wing Commander universe, mainly the Prophecy and Black Ops versions, but also includes ships from some other releases. It was the Prophecy game that inspired this mod, so hence the name.

The current version is very much a demo, with ships intended for the fission/DE era mainly. Refineries are on their way. Anticipated the cruiser vs carrier thing so I got a "heavy escort" ship coming designed to protect carriers. It will be heavily armed with beams/projectors but be very slow.

Right now I'm working on the next update, I want to put some more ships in to make the faction more competitive, hopefully: freighters, mining ships, biome colonizers, more satellites, and some "heavier" combat ships with projectors and beams.

Some feedback would be helpful and appreciated, like: the most irritating bugs/glitches, overall combat balance against the other races, handling of ships, and the cost of carriers and support ships.


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Official news, fan projects and topics of particular interest to Wing Commander fans.

Confed Dreadnought Reimagined as Sleek Powerhouse
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Big Flat Universe Update Enhances Playable Alpha
2015-01-28 -- There's great news for Flat Universe fans! A new playable test of the top down Wing Commander shooter has been released with a ton of neat features. There are additional ships, animations, customizable missile loadouts and more.

Video Highlights Benefits of EMS in WC1&2
2015-01-27 -- danr has put together a neat video that shows off some of the differences between pilots that played WC1&2 with and without expanded memory. In our modern world of DOS emulators and glide wrappers, carefully tuning a struggling PC to get the best experience is a bit of a lost art. Getting games properly running in the early '90s required a pretty good working knowledge of boot disks, conventional memory optimization, loading device drivers into extended memory, taking advantage expanded memory and more.

WC RPG Positioned For An Exciting 2015
2015-01-26 -- In the latest update on the status of his massive Wing Commander RPG Wiki, capi3101 has laid out the plan for the year ahead. Work continues to round out the "stat blocks" for members of the Kilrathi Demon's Eye Pack that will appear in the Elegy of Sivar expansion. This comes after the successful completion of most character histories.

Extensive Walkthrough Chronicles Super Wing Commander
2015-01-25 -- GaijinGG has sent in a nifty time capsule that will be a nostalgic stroll down memory lane for some Wingnuts and a peek into another world for others. He's scanned in his personal strategy guide for Super Wing Commander that was written way back in 1996. It's a very useful tool for anyone thinking about playing through the game, especially since an official strategy guide was never produced.

Annual Contest Voting In Full Swing
2015-01-24 -- This is a reminder that the polls are still open for the CIC's Website & Fan Project of the Year awards. For a full rundown of the nominees and what made them stand out in 2014, check the original post here. If you found you way to this update on a mobile device and aren't seeing the poll option, open www.

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