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Wall of Honor - Wing Commander III
As with the previous GOG release, we wanted to honor the men and women who put their blood, sweat and tears into creating Wing Commander III. That's easier said than done with this project--owing to its unprecedented film shoot and other requirements, Wing Commander III involved the work of some 300 people!

GAME MATERIALS
Product Manager - Galen Svanas
Documentation - Tuesday Frase, John McLean, Melissa Mead
Document Translation - Brigitte Fleeman, Isabelle Rice
Editing - David Ladyman
Box Design - Al Carnley
Cover Art - Sam Yeates
Documentation Design - Al Carnley, Catherine Cantieri, Trey Hermann
Blueprint Design - Trey Hermann
Calender Design (Premiere Edition) - Jennifer Davis
T-Shirt Design (Premiere Edition) - Trey Hermann

CAST
Col. Christopher Blair - Mark Hamill
Admiral Tolwyn - Malcolm McDowell
Maj. James "Paladin" Toggart - John Rhys-Davies
Capt. William Eisen - Jason Bernard
Maj. Todd "Maniac" Marshall - Tom Wilson
Chief Tech Rachel Coriolis - Ginger Lynn Allen
Lt. Robin "Flint" Peters - Jennifer MacDonald
Lt. Ted "Radio" Rollins - Courtney Gains
Lt. Winston "Vagabond" Chang - Francois Chau
Lt. Laurel "Cobra" Buckley - B.J. Jefferson
Maj. Jace "Flash" Dillon - Joshua Lucas
Lt. Mitchell "Vaquero" Lopez - Julian Reyes
Col. Jeanette "Angel" Devereaux - Yolanda Jilot
Newcaster - Barbara Niven
Bartender - J.P. Pereat
Voice of Thrakhath - John Rhys-Davies
Voice of Melek - Tim Curry
Voice of Emperor - Alan Mandell
Voice of Hobbes - John Schuck

GAME DEVELOPMENT
Producer - Chris Roberts
Director - Frank Savage
Associate Producers - Prem Krishnan, Jean-Marc Chemla

PROGRAMMING
3-D System - Frank Savage
Capship Polygonal Engine - Frank Savage
Spaceflight System - Frank Roan, Frank Savage
Gameflow System - Chris Todd
Object System - Frank Roan
Atificial Intelligence - Frank Roan
Nav-Map System - Anthony Monroe
Cockpits & Sound Effects - Antohny Monroe
Movie Compression & Playback - Jason Yenawine
JEMM DPMI 32-bit DOS Extender - Jason Yenawine
SGI Movie Editor - Oliver Yu
Object Data & Implementation - Tim Ray
Polygonal Collisions - Peter Shelus
Libraries - Jason Yenawine, Frank Savage, Tony Bratton Hi-Res 3-D Object Editor - Paul Isaac, John Reeme, Aaron Martin, Frank Savage
Math & Algorithms Consultant - Peter Shelus
Technical Consultant - Zachary Simpson

DESIGN
Initial Mission Design - Tim Ray
Mission Design & Implementation - Tim Ray, Ben Potter, Jeff Shelton
Gameflow Design & Implementation - Prem Krishnan, Chris Todd

AUDIO
Interactive Sound Design - Nenad Vugrinec
NIM Interactive Music - Goerge Oldziey, Nenad Vugrinec
Spaceflight Dialogue Editor - Barry Leitech
Sound System by - Human Machine Interfaces, Inc.
Digital & MIDI Sound Engine - Aaron Martin, John Reeme, Frank Savage

ART
Art Director - Chris Douglas
Assistant Art Director - Paul Steed
3-D Artists - Chris Douglas, Mark Vearrier, James Lee, Thomas Lee, Chris Olivia, J.C. Combs, Alan Perez, Craig Halverson, Steve Pietzsch
RealSpace Objects - Paul Steed, Dean McCall, Michael Presley, Elizabeth Foster Pugh, Sam Laskowski, Jeff Shelton, Tim Ray, Ben Potter
Mission Briefing Animations -Paul Steed, Elizabeth Foster Pugh, Eric Lund, Dicko Mather, Jake Rodgers, Brian McLean, Gary McElhaney, Danny Garrett
Gameflow Options Screens - Brian McLean, Mark Vearrier, Chris Douglas
Cockpit Displays - Elizabeth Foster Pugh, Jennifer Ayers
3-D Software Provided by - Alias Research
Graphics Hardware Provided by - Silicon Graphics

PRODUCT SUPPORT
QA Project Leader - Dan Orzulak
Assistant Project Leaders - Anthony L. Sommers, Todd Wachhaus
QA Team - David Abbot, J. Allen Brack, James Flores, Mark Franz, Jim Hill, Kevin Kushner, Bill Lacoste, Jeremy Mappus, Sean Mustakas, David J. Reese, Mike Songry, Reece Thornton
QA Hardware Lab - Brian Wachhaus, Evan Brandt
Translator Liaison - Jeremy Mappus
Product Support Manager - Kay Gilmore
QA Supervisor - Donna Mehnert
Customer Service Supervisor - Marie Williams

MOVIE PRODUCTION
Executive Producer & Director - Chris Roberts
Producer - Donna Burkons
Screenplay - Terry Borst, Frank De Palma
Casting Director - Nicole Arbusto, Joy Dickson
1st Assistant Director - Harry Jarvis
2nd Assistant Director - Athena Alexander
2nd 2nd Assistant Director - Tia Ardran
Production Manager - Pam Auer
Technical Director - Mark Day
Director of Photography - Virgil Harper
Assistant Camera Operator - Tom Kantrud
Ultimate Operator - Bob Kertesz
Ultimate Assistant - Greg Noyes
Sound Mixer - Walt Martin
Boom Operator - Paul Coogan
Script Supervisor - Kate Lewis
Storyboard Artist - Marc Baird
Set Designer - Cherie Baker
Gaffer - Reggie Lake
Best Boy Electric - Robert Neville
Rigging Gaffer - Eddie Maloney
Electrician - Shaun Goldsmith
Key Grip - Gus Vasquez
Best Boy Grip - Greg Etheredge
Grips - Jim Cocker, Kevin Cook, John Martin, Shane Brott, Jeff Murrell
Props - Josh Logan
Prop Master - Tamara Clinard
Dresser - Todd Szabo
Hair - Lana Sharpe
Makeup - Bill Meyer, Kim Miner
Wardrobe - Mary Paxton, Krista Schluderman
Set Costumer - Nan Gail
Construction Coordinator - Mike Clark
Construction - Shane Middleton
Kilrathi Puppets/Props Provided by - Precisions Effects
Creature Silt Supervisor - John Parsons
Suit Operators - Michael Hood, Billy Butler, Chris Bergschneider, Randy Harvey
Creature Suit Technicians - Rick Cedillo, Terri Fluker, Ron Ford, Alex Mindt, Gloria Munoz
Asst. Creature Suit Technicians - Linda Newman, Wendel Phillips, Mike Walters
Precisions Effects P.A. - Karen Carmichael
Puppeteer - Bud McGrew
Puppeteer Assistant - Kass Nassiri, Mike Newman
2nd Unit Director - Richard Johnson
2nd Unit Director of Photography - Bill Sheehy
2nd Unit Ultimatte Operator - Tom Tcimpidis
2nd Unit Gaffer - Henry Coccetti
2nd Unit Script Supervisor - John McLean
2nd Unit Sound Mixer - Mary Jo Devenney
Pyrotechnic Effects - Dream Quest Images
Pyrotechnic Supervisor - Robert Stadd
Pyrotechnic Shoot Director - Adam Foshko
EA Productions Counsel - Carol Contes
EA Productions Accountant - Tracey Snodgrass
EA Finance & Insurance - Bryan Neider, Sharon Warmboe
Production Accountant - Laurel Richter
Talent Paymaster - Karen Kodet
Pre-Production Manager - Richard Johnson
Asst. Pre-Production Manager - Adam Foshko
Assistant to the Director - John McLean
Publicity Provided by - The Villines Company
Unit Publicist - Morgan Moore
Mark Hamill's Stand-In - Emidio Antonio
Malcolm McDowell's Stand-In - Chief Gordon
Production Assistants - Jim Capp, Kirsten Maryott, Laurie Boykoff
Craft Service - Laura Bagano, Juana Martinez, Michael Foxworth
Talent Trailers Provided by - Star Wagons
Sound Stages Provided by - Hayvenhurst Studios

POST-PRODUCTION
Post-Production Director - Phillip Gessert
Austin Post-Production Supervisor - Adam Foshko
S.F. Post-Production Supervisor - Mark Day
Post-Production Coordinator - David Downing
Picture Editor - Phillip Gessert
Assistant Editors - Adam Foshko, Jay Mahavier, Mads A. Hansen, Lauren Giordano
Video Processing Facility - EA Media Lab
Video Processing & Digitization - John McLean, Jeni Day, Laurent Beurel, Michael Sweeney
Post-Production Assitants - Jean-Marc Chemla, Jennifer Ayers
Digital On-Line Facility - Western Images
Editors - Alan Chimenti, John Henkel, Greg Gilmore, Mark Sorenson
Harry Artist - Jimmy Simmons
Flame Artist - Simon Mowbray
Digital Non-Linear Editing System - Avid Technology

SOUND
Audio Director - Martin Galway
S.F. Audio Supervisor - Murray Allen
Original Score - George Oldziey
Re-Recording Mixers - Tony Berkeley, Ken Felton
Dialogue Editing - Tony Berkley, Ken Felton
Asst. Dialogue Editing - Jeni Day
Foley Editing - Tony Berkeley, Ken Felton
Music Editing - Randy Buck, Tony Berkeley, Ken Felton
Music Recording - Randy Buck
Supervisor Sound Effects Editor - Randy Buck
Sound Effects Editor - Jason Cobb
Sound Designers - Stretch Williams, Britt Daniel, Marc Farly, Nenad Vugrinec
Special Kilrathi Vocal Effects - Tom Seufert
Contributing Composer - Paul Baker
OSI Foley Artists - Stretch Williams, Britt Daniel, Jason Cobb
Foley Guitar by - Stretch Williams
OSI Foley Recordists - Randy Buck, Jason Cobb
Foley & ADR Services Provided by - Post Sound Corp.
Foley & ADR Mixer - Kris Campbell
Foley Artist - Pamela Kahn
Additional Voice-Overs - Jennie Evans, Tuesday Frase, Lisa Acton

ADMINISTRATIVE
Executive Assistants - David Downing, John McLean
Administrative Assistants - Andrea Brannan, Sabrina Watson
Network Technical Support - Kathie Lambdin, Sean Kelley
Hardware Technical Support - Rick McNeeley
Unix Gurus - Christopher Alexander North-Keys, John Reeme
Marketing & Promotions Guru - Jennie Evans
Product Marketing - Galen Svanas
Media Relations - David Swofford
Travel Coordination - Mindy Stringer, Norma Vargas
Translation Manager - Kirsten Vaughan
French Translation - Dominique Poumeryrol-Jumeau
German Translation - Frank Dietz
French Dubbing Supervision - Dominique Poumeyrol-Jumeau
Frech Dubbing by - Studios Lincoln, Paris
German Dubbing Supervision - Kirsten Vaughn
German Dubbing by - Film-und Fernseh-Synchron, GmbH, Munich
French Playtesting - Didier Jumeau, Karl Strand
German Playtesting - Andreas Koehler, Jorg Newmann
Special Thanks to - EA Productions, Rich Hilleman


[LOAF] [# 11186] [Discuss] [Show comments]

--
Update published on September 13, 2011. View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Technically It's Called The 'Lance'
2012-05-25 -- It's been a great week for fan-made pictures of Wing Commander ships, but it's been even better for real space ship action! The SpaceX Dragon capsule successfully docked with the International Space Station today. It launched into space on Tuesday and conducted a variety of practice maneuvers before becoming the first spacecraft launched by a private company to dock with the ISS.

Some Ship Viewer Sample Shots Shown
2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!

Destroyer Destined for Guard Duty
2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.

GOG Talks Space Sims
2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.

Enigma Mod Measures Out Confed Fleet
2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.

"Sir, if we spot this ‘Fralthi’, should we engage?"
2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.

Fearsome Fralthra Filling In Fast
2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.

Wing Commander Saga Download Reminder
2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.

New RPG Kicks Off
2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.

Vega Sector Reinforcements Inbound
2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!

Academy Just Two Weeks Away!
2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.

Scimitar Prepares to Slice Up a Dralthi
2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!

Exotic Designs Hit the Spacelanes
2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.

Fleets Increase Presence in Enigma
2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.

Echo Sector Reopens
2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.

Va ka Garga ka naru ha Garga
2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.

Kilrathi Destroyer Continues to Take Shape
2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.

Wing Commander Stories From The Fatman
2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!

Super Rapier Models Ready To Go
2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!

WC Saga Soundtrack Released
2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).

Garriott DVD Drops May 15
2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.

Paradigm Deployed to Enigma Sector
2012-05-07
New WC Ship Viewer In Development
2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.

Still Worthy of an Honorable Mention
2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.

Warren Spector Revisits Origin Memories
2012-05-05 -- Yet another Wing Commander mention this week came from an interview with Warren Spector. Metro.co.

A Trip to the WC Universe is Right
2012-05-04 -- PlaySF magazine has put together a wacky article on Wing Commander and Christopher Blair. From the perspective of an inter-dimensional time traveler, the author jumps back in time to the year AD 2700 within the Wing Commander universe. Once there, he encounters James Taggart and the TCS Midway.

Everything's Ship Shape!
2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.

HUDdle Up and Check Out New Cockpit Displays
2012-05-02 -- Aginor is working on a new Wing Commander mod, and this game will be played from the Kilrathi perspective. Although there won't be full dashboard cockpit graphics, each ship will have a unique heads up display. Most games use the same targeting crosshairs and reticle for all ships, but here are some examples of how Wing Commander 4 differentiated its craft.

Don't Miss an Infoburst!
2012-05-02 -- Are you linked up to get the latest Wing Commander news right as it happens? In addition to the main website and CIC Forums, dedicated Wingnuts can follow the CIC on various social media platforms such as Facebook, Twitter and with RSS to stay in the loop as news breaks. In addition to hot stories, followers also see occasional special features and behind-the-scenes updates.

Glance at Mod's Gwynedd Mission
2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.


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