Wall of Honor - Wing Commander III

As with the previous GOG release, we wanted to honor the men and women who put their blood, sweat and tears into creating Wing Commander III. That's easier said than done with this project--owing to its unprecedented film shoot and other requirements, Wing Commander III involved the work of some 300 people!
GAME MATERIALS
Product Manager - Galen Svanas
Documentation - Tuesday Frase, John McLean, Melissa Mead
Document Translation - Brigitte Fleeman, Isabelle Rice
Editing - David Ladyman
Box Design - Al Carnley
Cover Art - Sam Yeates
Documentation Design - Al Carnley, Catherine Cantieri, Trey Hermann
Blueprint Design - Trey Hermann
Calender Design (Premiere Edition) - Jennifer Davis
T-Shirt Design (Premiere Edition) - Trey Hermann

CAST
Col. Christopher Blair - Mark Hamill
Admiral Tolwyn - Malcolm McDowell
Maj. James "Paladin" Toggart - John Rhys-Davies
Capt. William Eisen - Jason Bernard
Maj. Todd "Maniac" Marshall - Tom Wilson
Chief Tech Rachel Coriolis - Ginger Lynn Allen
Lt. Robin "Flint" Peters - Jennifer MacDonald
Lt. Ted "Radio" Rollins - Courtney Gains
Lt. Winston "Vagabond" Chang - Francois Chau
Lt. Laurel "Cobra" Buckley - B.J. Jefferson
Maj. Jace "Flash" Dillon - Joshua Lucas
Lt. Mitchell "Vaquero" Lopez - Julian Reyes
Col. Jeanette "Angel" Devereaux - Yolanda Jilot
Newcaster - Barbara Niven
Bartender - J.P. Pereat
Voice of Thrakhath - John Rhys-Davies
Voice of Melek - Tim Curry
Voice of Emperor - Alan Mandell
Voice of Hobbes - John Schuck

GAME DEVELOPMENT
Producer - Chris Roberts
Director - Frank Savage
Associate Producers - Prem Krishnan, Jean-Marc Chemla

PROGRAMMING
3-D System - Frank Savage
Capship Polygonal Engine - Frank Savage
Spaceflight System - Frank Roan, Frank Savage
Gameflow System - Chris Todd
Object System - Frank Roan
Atificial Intelligence - Frank Roan
Nav-Map System - Anthony Monroe
Cockpits & Sound Effects - Antohny Monroe
Movie Compression & Playback - Jason Yenawine
JEMM DPMI 32-bit DOS Extender - Jason Yenawine
SGI Movie Editor - Oliver Yu
Object Data & Implementation - Tim Ray
Polygonal Collisions - Peter Shelus
Libraries - Jason Yenawine, Frank Savage, Tony Bratton Hi-Res 3-D Object Editor - Paul Isaac, John Reeme, Aaron Martin, Frank Savage
Math & Algorithms Consultant - Peter Shelus
Technical Consultant - Zachary Simpson

DESIGN
Initial Mission Design - Tim Ray
Mission Design & Implementation - Tim Ray, Ben Potter, Jeff Shelton
Gameflow Design & Implementation - Prem Krishnan, Chris Todd

AUDIO
Interactive Sound Design - Nenad Vugrinec
NIM Interactive Music - Goerge Oldziey, Nenad Vugrinec
Spaceflight Dialogue Editor - Barry Leitech
Sound System by - Human Machine Interfaces, Inc.
Digital & MIDI Sound Engine - Aaron Martin, John Reeme, Frank Savage

ART
Art Director - Chris Douglas
Assistant Art Director - Paul Steed
3-D Artists - Chris Douglas, Mark Vearrier, James Lee, Thomas Lee, Chris Olivia, J.C. Combs, Alan Perez, Craig Halverson, Steve Pietzsch
RealSpace Objects - Paul Steed, Dean McCall, Michael Presley, Elizabeth Foster Pugh, Sam Laskowski, Jeff Shelton, Tim Ray, Ben Potter
Mission Briefing Animations -Paul Steed, Elizabeth Foster Pugh, Eric Lund, Dicko Mather, Jake Rodgers, Brian McLean, Gary McElhaney, Danny Garrett
Gameflow Options Screens - Brian McLean, Mark Vearrier, Chris Douglas
Cockpit Displays - Elizabeth Foster Pugh, Jennifer Ayers
3-D Software Provided by - Alias Research
Graphics Hardware Provided by - Silicon Graphics

PRODUCT SUPPORT
QA Project Leader - Dan Orzulak
Assistant Project Leaders - Anthony L. Sommers, Todd Wachhaus
QA Team - David Abbot, J. Allen Brack, James Flores, Mark Franz, Jim Hill, Kevin Kushner, Bill Lacoste, Jeremy Mappus, Sean Mustakas, David J. Reese, Mike Songry, Reece Thornton
QA Hardware Lab - Brian Wachhaus, Evan Brandt
Translator Liaison - Jeremy Mappus
Product Support Manager - Kay Gilmore
QA Supervisor - Donna Mehnert
Customer Service Supervisor - Marie Williams

MOVIE PRODUCTION
Executive Producer & Director - Chris Roberts
Producer - Donna Burkons
Screenplay - Terry Borst, Frank De Palma
Casting Director - Nicole Arbusto, Joy Dickson
1st Assistant Director - Harry Jarvis
2nd Assistant Director - Athena Alexander
2nd 2nd Assistant Director - Tia Ardran
Production Manager - Pam Auer
Technical Director - Mark Day
Director of Photography - Virgil Harper
Assistant Camera Operator - Tom Kantrud
Ultimate Operator - Bob Kertesz
Ultimate Assistant - Greg Noyes
Sound Mixer - Walt Martin
Boom Operator - Paul Coogan
Script Supervisor - Kate Lewis
Storyboard Artist - Marc Baird
Set Designer - Cherie Baker
Gaffer - Reggie Lake
Best Boy Electric - Robert Neville
Rigging Gaffer - Eddie Maloney
Electrician - Shaun Goldsmith
Key Grip - Gus Vasquez
Best Boy Grip - Greg Etheredge
Grips - Jim Cocker, Kevin Cook, John Martin, Shane Brott, Jeff Murrell
Props - Josh Logan
Prop Master - Tamara Clinard
Dresser - Todd Szabo
Hair - Lana Sharpe
Makeup - Bill Meyer, Kim Miner
Wardrobe - Mary Paxton, Krista Schluderman
Set Costumer - Nan Gail
Construction Coordinator - Mike Clark
Construction - Shane Middleton
Kilrathi Puppets/Props Provided by - Precisions Effects
Creature Silt Supervisor - John Parsons
Suit Operators - Michael Hood, Billy Butler, Chris Bergschneider, Randy Harvey
Creature Suit Technicians - Rick Cedillo, Terri Fluker, Ron Ford, Alex Mindt, Gloria Munoz
Asst. Creature Suit Technicians - Linda Newman, Wendel Phillips, Mike Walters
Precisions Effects P.A. - Karen Carmichael
Puppeteer - Bud McGrew
Puppeteer Assistant - Kass Nassiri, Mike Newman
2nd Unit Director - Richard Johnson
2nd Unit Director of Photography - Bill Sheehy
2nd Unit Ultimatte Operator - Tom Tcimpidis
2nd Unit Gaffer - Henry Coccetti
2nd Unit Script Supervisor - John McLean
2nd Unit Sound Mixer - Mary Jo Devenney
Pyrotechnic Effects - Dream Quest Images
Pyrotechnic Supervisor - Robert Stadd
Pyrotechnic Shoot Director - Adam Foshko
EA Productions Counsel - Carol Contes
EA Productions Accountant - Tracey Snodgrass
EA Finance & Insurance - Bryan Neider, Sharon Warmboe
Production Accountant - Laurel Richter
Talent Paymaster - Karen Kodet
Pre-Production Manager - Richard Johnson
Asst. Pre-Production Manager - Adam Foshko
Assistant to the Director - John McLean
Publicity Provided by - The Villines Company
Unit Publicist - Morgan Moore
Mark Hamill's Stand-In - Emidio Antonio
Malcolm McDowell's Stand-In - Chief Gordon
Production Assistants - Jim Capp, Kirsten Maryott, Laurie Boykoff
Craft Service - Laura Bagano, Juana Martinez, Michael Foxworth
Talent Trailers Provided by - Star Wagons
Sound Stages Provided by - Hayvenhurst Studios

POST-PRODUCTION
Post-Production Director - Phillip Gessert
Austin Post-Production Supervisor - Adam Foshko
S.F. Post-Production Supervisor - Mark Day
Post-Production Coordinator - David Downing
Picture Editor - Phillip Gessert
Assistant Editors - Adam Foshko, Jay Mahavier, Mads A. Hansen, Lauren Giordano
Video Processing Facility - EA Media Lab
Video Processing & Digitization - John McLean, Jeni Day, Laurent Beurel, Michael Sweeney
Post-Production Assitants - Jean-Marc Chemla, Jennifer Ayers
Digital On-Line Facility - Western Images
Editors - Alan Chimenti, John Henkel, Greg Gilmore, Mark Sorenson
Harry Artist - Jimmy Simmons
Flame Artist - Simon Mowbray
Digital Non-Linear Editing System - Avid Technology

SOUND
Audio Director - Martin Galway
S.F. Audio Supervisor - Murray Allen
Original Score - George Oldziey
Re-Recording Mixers - Tony Berkeley, Ken Felton
Dialogue Editing - Tony Berkley, Ken Felton
Asst. Dialogue Editing - Jeni Day
Foley Editing - Tony Berkeley, Ken Felton
Music Editing - Randy Buck, Tony Berkeley, Ken Felton
Music Recording - Randy Buck
Supervisor Sound Effects Editor - Randy Buck
Sound Effects Editor - Jason Cobb
Sound Designers - Stretch Williams, Britt Daniel, Marc Farly, Nenad Vugrinec
Special Kilrathi Vocal Effects - Tom Seufert
Contributing Composer - Paul Baker
OSI Foley Artists - Stretch Williams, Britt Daniel, Jason Cobb
Foley Guitar by - Stretch Williams
OSI Foley Recordists - Randy Buck, Jason Cobb
Foley & ADR Services Provided by - Post Sound Corp.
Foley & ADR Mixer - Kris Campbell
Foley Artist - Pamela Kahn
Additional Voice-Overs - Jennie Evans, Tuesday Frase, Lisa Acton

ADMINISTRATIVE
Executive Assistants - David Downing, John McLean
Administrative Assistants - Andrea Brannan, Sabrina Watson
Network Technical Support - Kathie Lambdin, Sean Kelley
Hardware Technical Support - Rick McNeeley
Unix Gurus - Christopher Alexander North-Keys, John Reeme
Marketing & Promotions Guru - Jennie Evans
Product Marketing - Galen Svanas
Media Relations - David Swofford
Travel Coordination - Mindy Stringer, Norma Vargas
Translation Manager - Kirsten Vaughan
French Translation - Dominique Poumeryrol-Jumeau
German Translation - Frank Dietz
French Dubbing Supervision - Dominique Poumeyrol-Jumeau
Frech Dubbing by - Studios Lincoln, Paris
German Dubbing Supervision - Kirsten Vaughn
German Dubbing by - Film-und Fernseh-Synchron, GmbH, Munich
French Playtesting - Didier Jumeau, Karl Strand
German Playtesting - Andreas Koehler, Jorg Newmann
Special Thanks to - EA Productions, Rich Hilleman

--
Update published on . View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans. Recent updates:


Annual Call For Award Nominations
2017-11-22 -- Another busy year is flying by, and before we know it, 2017 will be coming to a close. To start to get things in order, we're now thinking about nominees for our traditional Web Site & Fan Project of the Year Awards. There are so many fans doing great things out there, so this is our chance to acknowledge some of their fantastic efforts.

Zappenduster Those Kindred!
2017-11-21 -- LOAF found a really cool Privateer 2 article from the German magazine PC Player. It dates back to August 1995 during the early development phases of the game, and the feature includes some cool behind-the-scenes set photos from the game. Check out the nose art on that Kalrechi too!

Get Your WC4 DVD On With Lazy Game Reviews
2017-11-20 -- It's turning out to be a great week for classic game channels on YouTube! Lazy Game Reviews has posted a very in-depth profile of the Creative Labs Encore DXR2 DVD-ROM kit. He does a great job setting the stage for just how cool this was in 1997 and covers every inch of the box and its contents.

Metal Jesus Rocks The Whole Wing Commander Series!
2017-11-19 -- Metal Jesus of MetalJesusRocks is back with another Wing Commander video, and this time he's here to do a rather comprehensive overview of the entire series. Anyone can cover WC1-4 and Prophecy on YouTube, but MJR goes further with coverage of expansion packs, Academy & Armada, the Privateers, Super Wing Commander and Kilrathi Saga. He even has both the regular and Premiere Edition of WC3, SNES & Sega CD ports of WC1, and both standard and Gold Prophecies.

We've Got This Sector Bottled Tight, Friend...
2017-11-18 -- We've got a new poll out today that asks which of the the galactic sectors in Wing Commander is your favorite. This obviously isn't an exhaustive list, and there are some omissions like the Landreich or Hari Sectors that have quite a mystique about them, but we went with eight mainline areas that are particularly noteworthy. Sometimes sectors are short-hand named after the stars and quadrants within them, so if you're looking for Antares or Deneb, you can find them within the larger Epsilon cluster.

I Like This A Hole Lot
2017-11-17 -- LOAF was poking around in Wing Commander 2's background files and discovered a hilarious easter egg that would ordinarily never be seen by the player. The game frequently uses a red and green communications interface for dialogue sequences between a fighter and larger carrier or base. A small rectangle on the right features a graph intended to depict signal strength or something like that.

Taste That Synthi Meat
2017-11-16 -- The Wing Commander series has had quite a few large and elaborate print advertisements over the years, but even by the franchise's often lofty standards, this one's a whopper. This ad is spread across six full pages and follows a "five senses" theme with a late '90s vibe. Sight, hearing, smell, taste, and touch are all emphasized along with a smattering of FMV screenshots, gameplay scenes and a handful of commodities.

A Localization Interrogation
2017-11-15 -- Most Wingnuts are familiar with all of the cool contents of a basic Wing Commander Prophecy box... but this one's a little different. Can you spot everything that makes this setup unique?

Upgraded Corvette Ready For Vision Engine
2017-11-14 -- Version 0.32B of the Secret Ops Model Upgrade Pack was just released, but work continues at a rapid pace. The Kilrathi are the next focus, and they're led by the fearsome Corvette.

Catch Up On Strike Commander's History
2017-11-13 -- The DOS Game Club is a really cool place dedicated to gaming highlights of the '80s and '90s. Their community selects a game each month, and then they jointly play it together and discuss in their regular podcast. A recently selection was Origin's Strike Commander, and our own Bandit (LOAF) was able to participate in their episode on it.

Wing Commander Composer David Arnold Interviewed
2017-11-12 -- Modern Vinyl has posted an interesting interview with David Arnold, the composer behind the Wing Commander Movie's famous Overture theme. Much of the article focuses on the recent vinyl release of his work on Hot Fuzz, but it also notes his wide ranging involvement with films from James Bond to Stargate. Check out the full article here.

Homeworld Mod Removes Bugs & Fixes AI
2017-11-11 -- There's another new update to the Homeworld Remastered mod, Flag Commander. L.I.

OldiesGames Does Vengeance Of The Kilrathi
2017-11-10 -- We've been following the OldiesGamesTV series of Wing Commander reviews for a number of years, and now they've completed their three-part profile of Wing Commander 2. The videos are in French, but even if you can't speak the language, seeing all of the minor differences in the game are really cool if you originally played in another language. And where you understand their words or not, it's clear that they're big Wing Commander fans that we're happy to support!

Wing Commander Album Track List Complete!
2017-11-09 -- George Oldziey is back with another update on the progress of the second Wing Commander album. He's been quiet for a little bit, but there has been tons of progress on the orchestration front. The basic track list is complete and PDF scores will even be sent out soon.

Secret Ops Is All About Squashing Bugs!
2017-11-08 -- Fans have been running the new Secret Ops Model Upgrade Pack through its paces hard since the latest version was released last week. As intended, the test managed to tease out a few bugs, and the team quickly responded. DefianceIndustries and PopsiclePete have already managed to put out a new version that resolves the issues identified so far.

Three Cheers For WC2 Manuals
2017-11-07 -- Wing Commander games can come in all shapes and sizes, and today we have a look at the different colored manuals of Wing Commander 2. WC2 was one of the most ubiquitous titles of the early '90s thanks to several factors: the popularity of WC1 was key, but it also was a major showcase for in-game speech and eventually mass-produced for inclusion in a large number of different OEM and budget CD-ROM releases. The red manual below was quite common and the black lesser so.

Shapely New Wing Commander 3D Prints Available
2017-11-06 -- Carter3D is a cool Shapeways outfit with a whole bunch of neat ships. There are quite a few Star Wars designs, but there are also about a dozen detailed Wing Commander models available to 3D print. Carter seems to be a Prophecy fan, but there are also a handful of ships from WC3&4 mixed in as well.

Wing Commander 3 Play-Through Remade At Nightmare Difficulty!
2017-11-05 -- It's been more than ten years since the legendary Queeg released his consolidated Wing Commander 3 movie. The original film set download records at the CIC and garnered hundreds of thousands of views on YouTube. Now he's back with a brand new take on The Heart of the Tiger - this time he's completed the entire game on Nightmare difficulty!

GalCiv 3 Mod Continues To Expand
2017-11-04 -- Hellakazoo has posted some additional screenshots of his Galactic Civilizations 3 WC mod that highlight some of his latest additions, such as the Tarsus and Clarkson jammer. There's also a neat screenshot of one of the game's menus that feature the character portraits. Some of the recent CIC Forums discussion has been about what to add next.

Wing Commander Scores Lucky #7
2017-11-03 -- Here's a throwback to a twenty-one year old issue of Computer Gaming World. Back in November 1996, when we all were just getting into the Wingnut scene online, CGW posted a comprehensive "best 150" games feature. Wing Commander came in as the 7th best title of all time, just behind other famous contemporaries like Sid Meier's Civilization, Ultima IV, Doom & Sim City.

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