|
WC vs. History: Torpedoes A Way
On 2634.155, Crown Prince Gilkarg, the Barons of the eight noble clans and the heads of several claw fleets gathered to observe the first demonstration of a ship-killed torpedo. The test went flawlessly, an Asjaka bomber destroyed a Butha-class cruiser in a single strike, and the secret weapon that would allow the Empire of Kilrah to begin a war which would be fought on a scale unlike any before it was in place. The germ of the torpedo concept, however, belonged to Kilrah's impending foe. The Terran Confederation first demonstrated the concept in 2622, during the Panama system war games. There, the Blue admiral succesfully sank all ten of his opponent's battlewagons using a simulated fighter-based weapon capable of penetrating shields. The move was disqualified and its success was classified; the win went to Red team. Nevertheless, key figures took note and whispers of the potential behind the weapon would find their way to the highest echelons of the Empire as a new war strategy was being developed to combat the powerful Confederation Navy.

Diagram 1 from US Patent 1,032,394 showing Admiral Fiske's Method Of and Apparatus For delivering an aerial torpedo and a CF-131 Broadsword bomber with external antimatter torpedoes.
Both sides developed the technology in the pre-war period, although the Confederation efforts were limited. Prototypes were designed, but no method to counteract changing shield modulations could be determined. The Kilrathi, or rather their army of Varni slaves working under threat to their families, solved the issue. And on Confederation Day, 2634 the potential of the torpedo was proven in combat and the future of space-based carrier warfare was assured. Yet the successful strike at McAuliffe was also the beginning of the end for Kilrathi technological superiority. A Kilrathi torpedo hit the TCS Concordia but failed to detonate, a slave-installed firing mechanism link having been put in upside down. Within hours the weapon had been scanned and in just three months the Confederation was producing their own rough parity ship-killers.
The standard torpedo requires a difficult locking period, up to thirty seconds depending on the type, while it determines a capital ship's shield frequency. In the original Kilrathi weapons, a fighter had to stop completely to fire the weapon. This limitation was soon worked out, but treacherous "torpedo runs" would be among the most difficult missions flown throughout the war. Bomber turrets and fighter escort tactics improved across the conflict--as did the defensive weaponry on capital ships, ranging from turrets to rapid fire flak cannons to anti-torpedo flechette batteries. The more powerful Mark IV and V torpedoes (ten meter long weapons) traditionally carried antimatter warheads; others would carry less powerful fusion or proton packs.

A Type 93 "Long Lance" Torpedo measuring 9 meters long and carrying a thousand pound warhead alongside a Mark IV torpedo with a fusion warhead.
The story of the war, or any war, involved a continued cycle between advances in offensive and defensive technologies. As fighter-capable weapons became more powerful, shield technology would react with a new system. This cycle occurred at least twice during the conflict. In 2648, the development of Meson Shields, replacing the original Phase Shields, meant that torpedoes would again become a necessity. Within six years, guns and missiles had caught up. Then, the opening roles of the war would be reversed in the heydey of the Enigma Campaign. After the Kilrathi premiered a new type of Advanced Phase Shielding, seemingly capable of preventing all fighter-based strikes for the duration, Confederation scientists designed an even more advanced type of torpedo locking system. Antimatter torpedoes could again penetrate enemy shields--and Kilrathi spies quickly leaked the weapons back to the Empire. The only change in the equation in the 2660s was that production of the newer mechanisms was more difficult; Confederation pilots were advised to preserve munitions as much as possible because of their rarity. By the last years of the war, torpedo technology had again fallen back, with more powerful guns and missiles developed to knock down APS systems.
Torpedoes continued to cycle after the war. In 2673, shield technology premiered on the TCS Vesuvius again prevented the use of guns and missiles. When the Nephilim invaded in 2681, damage could initially only be inflicted on their ships by torpedoes. A testament to the speed at which weapons technology evolves is the fact that the standard torpedo and light torpedo were already replaced with enhanced versions by the time the Midway arrived at Kilrah. And as that war went on, torpedoes underwent an unexpected sea change, from complex weapons requiring a lock to a mix between the form factor of the original weapons and the functionality of the civilian-grade "Proton torpedoes" which had been a cheap armament used by Privateers since at least the late sixties. By 2790, torpedoes behaved much like ordinary missiles--still locking, but with a much larger payload.

An American Mark 13 torpedo with plywood nose and tail sections and a post-war "Firestorm" Torpedo.
The man who first conceptualized the aerial torpedo was Rear Admiral Bradley Allen Fiske of the United States Navy. He received US Patent 1,032,394 on July 16, 1912 for a “Method of and Apparatus for Delivering Submarine Torpedoes from Airships.” In the patent he lays out the foundation mounting the torpedo and an interesting method of delivery. He proposed that torpedo planes would approach their targets from several thousand feet and then spiral down to the water when they were close to them and then release their weapons. He recommended this method because he believed it would help the strike planes survive any anti-aircraft fire sent up by a naval vessel. The concept of dive bombing, first exercised by the US Marines Corps in 1919, used this approach for accuracy, but it gave the advantage that Fiske sort for torpedo craft.
The concept of the aerial torpedo even made the New York Times on July 23, 1915 entitled “TORPEDO BOAT THAT FLIES. – Admiral Fiske Invents a Craft to Attack Fleets in Harbors.” It discusses Fiske’s ideas about dropping naval torpedoes from airplanes and attacking protected harbors with the same. While Fiske had thought of the aerial concept, executing it was far more difficult.
Naval torpedoes are complex machines. The successful operation of several systems is required for a torpedo to run “hot and true.” During World War I the lower airspeed of aircraft allowed torpedoes to have a fairly gentle entry into the water not much different from being launched from a ship. The first aerial torpedo mission was conducted by British Flight Commander Charles H. K. Edmonds on August 12, 1915 when he sank a Turkish supply ship. A handful more torpedo missions were conducted before the end of the war in 1918 with mixed results.
The United States Navy began testing aerial dropped torpedoes armed with dummy warheads in 1917. The first American torpedo drop was not a success. Instead of entering the water, the torpedo bounced off the surface and barely missed hitting the plane that dropped it. It was a portent of failures to come for American torpedoes.

A Grumman TBF Avenger Torpedo Bomber dropping a Mark 13 from its internal bomb bay and the Kilrathi Gothri heavy fighter could carry six ship killer torpedoes, a record at the time.
Admiral Fiske received US Patent 1,379,972 on May 31, 1921. This patent was for a purpose-built aerial torpedo, mounting it onto an aircraft and a method of delivering it to a target. The spiral maneuver was dropped instead for steep dive from 6,000 feet, releasing the torpedo at 1,500 yards from the target. Upon entering the water, the torpedo would dive to a preset depth and cruise towards the target at 35 miles per hour.
Several months later, at the behest of General “Billy” Mitchell, the United States military held aerial attack demonstrations off the Virginia Capes in 1921. The sinking of the Ostfriesland on July 20 was the highlight of the demonstrations, however the Navy also conducted torpedo runs, again armed with dummy warheads, against a formation of US battleships traveling at battle speed. The torpedo planes scored well in the exercise although the results were inconclusive as to true damage potential of the weapons.
The United States began development of a purpose-built aerial torpedo starting in 1925. After many false starts the project eventually produced the infamous Mark 13 torpedo in 1935. The lean budgets of the interwar years, in particular those of the Great Depression, the US Navy did not test torpedoes with live warheads and detonators because of the expense of each torpedo. Because of this, the United States would not learn of major defects with the detonators on its torpedoes until World War II and even then it would not be until 1943 that the problems were truly rectified.

Japanese Type 91 aerial torpedoes on loading carts and a loading screen for a Kilrathi torpedo.
The Imperial Japanese Navy produced the world’s greatest torpedo of the time in the Type 93 “Long Lance.” This weapon earned a well-deserved reputation as a ship-killer during World War II. Its ability to inflict massive damage, at long range, while traveling at high speeds and not leaving a wake. Throughout the war, the Type 93 was unsurpassed by any of the world’s navies. The Japanese also produced an aerial equivalent in the Type 91 torpedo. The Type 91 was an extremely effective weapon that claimed numerous Allied ships during the war and inflicted a great deal of damage on a great deal more ships including a large number of carriers. It was on the Type 91 that the first wooden tail sections were installed to provide stabilization during flight into the water where they would then break away in 1936. Later wooden nosecones would also be installed to allow higher release speeds from the torpedo bombers. Both navies would make the use of wooden nose and tail sections standard practice during the war allowing for both higher speeds and release altitude. This gave the torpedo bombers a higher chance of survival in the face of the CAP fighters and the heavy volume of anti-aircraft fire put up by a naval task force.

Nakajima B6N2 Tenzan (Allied codename: Jill) carrying Type 91 aerial torpedoes and external torpedo hardpoints are visible on one of the war's most advanced fighters.
[LOAF]
[# 11065]
[Discuss]
[Show comments]
--
Update published on August 11, 2011. View all news from that day.
Wing Commander CIC - Visit the front page
Official news, fan projects and topics of particular interest to Wing Commander fans.
- Technically It's Called The 'Lance'
- 2012-05-25 -- It's been a great week for fan-made pictures of Wing Commander ships, but it's been even better for real space ship action! The SpaceX Dragon capsule successfully docked with the International Space Station today. It launched into space on Tuesday and conducted a variety of practice maneuvers before becoming the first spacecraft launched by a private company to dock with the ISS.
- Some Ship Viewer Sample Shots Shown
- 2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!
- Destroyer Destined for Guard Duty
- 2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.
- GOG Talks Space Sims
- 2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.
- Enigma Mod Measures Out Confed Fleet
- 2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.
- "Sir, if we spot this ‘Fralthi’, should we engage?"
- 2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.
- Fearsome Fralthra Filling In Fast
- 2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.
- Wing Commander Saga Download Reminder
- 2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.
- New RPG Kicks Off
- 2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.
- Vega Sector Reinforcements Inbound
- 2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!
- Academy Just Two Weeks Away!
- 2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.
- Scimitar Prepares to Slice Up a Dralthi
- 2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!
- Exotic Designs Hit the Spacelanes
- 2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.
- Fleets Increase Presence in Enigma
- 2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.
- Echo Sector Reopens
- 2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.
- Va ka Garga ka naru ha Garga
- 2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.
- Kilrathi Destroyer Continues to Take Shape
- 2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.
- Wing Commander Stories From The Fatman
- 2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!
- Super Rapier Models Ready To Go
- 2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!
- WC Saga Soundtrack Released
- 2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).
- Garriott DVD Drops May 15
- 2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.
- Paradigm Deployed to Enigma Sector
- 2012-05-07
- New WC Ship Viewer In Development
- 2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.
- Still Worthy of an Honorable Mention
- 2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.
- Warren Spector Revisits Origin Memories
- 2012-05-05 -- Yet another Wing Commander mention this week came from an interview with Warren Spector. Metro.co.
- A Trip to the WC Universe is Right
- 2012-05-04 -- PlaySF magazine has put together a wacky article on Wing Commander and Christopher Blair. From the perspective of an inter-dimensional time traveler, the author jumps back in time to the year AD 2700 within the Wing Commander universe. Once there, he encounters James Taggart and the TCS Midway.
- Everything's Ship Shape!
- 2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.
- HUDdle Up and Check Out New Cockpit Displays
- 2012-05-02 -- Aginor is working on a new Wing Commander mod, and this game will be played from the Kilrathi perspective. Although there won't be full dashboard cockpit graphics, each ship will have a unique heads up display. Most games use the same targeting crosshairs and reticle for all ships, but here are some examples of how Wing Commander 4 differentiated its craft.
- Don't Miss an Infoburst!
- 2012-05-02 -- Are you linked up to get the latest Wing Commander news right as it happens? In addition to the main website and CIC Forums, dedicated Wingnuts can follow the CIC on various social media platforms such as Facebook, Twitter and with RSS to stay in the loop as news breaks. In addition to hot stories, followers also see occasional special features and behind-the-scenes updates.
- Glance at Mod's Gwynedd Mission
- 2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.
|