Wing Commander TacOps Online has added several new features in the last couple weeks. From a gameplay perspective, the "tailing" feature has not been implemented. Selection of stacked objects has also been improved in the interface. Test Game 4 is currently in progress to test out these and newer features as they're implemented. You can peek in at the progress here.
I am pleased to announce that tailing is now fully functional! After a fully successful test case of 1 trial, I am 10% confident there will be no further problems! Unfortunately, like many of the phase5-based updates, only a signed-in account can properly witness how this will change things. As you probably should expect by now from my 'design intent' during a Movement Phase, an extra tab appears at the top, and should theoretically list all the tailing information you have available.
After 4 hours of work, and a fair bit of diving into the inner workings of the jquery-ui widget I was trying to use, I have made a vast improvement to the multi-selector! I honestly didn't think I'd be able to understand what was going on well enough to fix this, but I think I finally pulled it off. Ironically, we're now using a bug-fixed, more improved version of the selectmenu jquery UI over anyone else on the internet! Sadly, I'm simply not interested enough in jquery development to go open up a github fork of the current selectmenu-ui tree, and put in a pull request to that community.
Okay enough blathering, let's deal with this from a WCTOO point of view: the select menus should now disappear when you mouse away from them. I haven't fixed the 'you have to pick something new' bug yet, however, but I believe that this was the key annoyance with them.