Wing Commander CIC
 

Hot Items

Java Chat in
#Wingnut Now!

  WC Saga Released
  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Kris Vanhecke
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey





2010.221 (August 9, 2010)[# 3960 | 8/9/2010] 

Online TacOps Taking Shape
Avacar has recovered from a recent move and is back to work on the online conversion of Wing Commander TacOps. The window demo shows off several different types of popups and info boxes that will control the vast flow of information that makes a turn based strategy game tick. The "phase 3" mentioned below refers to a javascript layer to the game. After that's complete comes ship commands and a system to process them.

If you go check out the window demo page, you'll notice the new, and improved 'reduced profile' ship info window. Additionally, the last prototyped window, the 'end phase' is available at the very bottom.

Yes, I realize some of the windows interact; that's probably because I'm reusing names, but all the command windows will never be open at once (since even if you have multiple ships, you'll never have them at different turn phases at once). Also, right now, the 2 ships have their slide-out linked; I haven't decided if this is how it will remain, or if I need to add a last bit of unique identifyer code in there.

I need to do an update to the weapon class initialization and tie it into the ship class, and then I can finish up phase 3 with the self-generated display of a ship pop-up in the context of the phase 2 end demo. All ships will currently be piloted by me, since I haven't even written the pilot class (and don't really intend to until phase 5, if I recall the plan correctly).


[ChrisReid] [# 10254] [Show comments]

News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  
Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Xbox Live Tags  
Fan Directory  
Links  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Pre-order
Academy DVD

Academy on DVD
Pre-order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD