Square Enix Music Online has posted an interview with famous video game composer James Hannigan. He's been recently responsible for scoring music for the last few Command & Conquer and Harry Potter games, but one of his first projects was the in-game and theme music for Privateer 2: The Darkening. There's some interesting perspective on what new technologies were coming online in the mid '90s and how they've evolved into moderning gaming music today. Check out the full Q&A here.
James Hannigan: I've been composing professionally for around sixteen years. After starting out intending mostly to work in film and TV, I was offered a job quite quickly as an in-house composer at EA in 1995, where I then spent a few years before going freelance again. I'd already cut my teeth in games before that though, alongside composing quite a lot of library music and little bits and pieces for TV. I gained some useful experience while at EA, working on numerous EA Sports titles, games such as Privateer: The Darkening, and others, plus I got to grips with various techniques for creating so-called 'interactive music'.
On this day in the year 2655, Christopher Blair and Joseph Khumalo finally pinpointed the location of the Sivar dreadnought in the Vigrid System following a heated chase through the Kilrathi held quadrants of the Epsilon Sector. After an intense battle, fighters from the TCS Tiger's Claw were successful in destroying the enemy superweapon. To atone for this failure, the Grand Admiral of the Kilrathi fleet, Crown Prince Gilkarg nar Kiranka, was executed. His second son, Prince Thrakhath, then succeeded the admiral as second in line to the Kilrathi throne.
Chris: As a freelancer, you came to prominence working on titles such as Conquest: Frontier Wars, Brute Force, and the appropriately titled FreeLancer. Could you share your experiences on these projects and how they influenced your career?
James Hannigan: A few years before those, I'd composed for the Origin title, Privateer: The Darkening while at EA, and one of the producers of that had a lot of involvement with the formation of Digital Anvil. Martin Galway, the audio director at the company, got in touch and we went from there. As a teenager, I'd heard a lot of Martin's music in various C64 games, so it was really great to be working with him — and we've been in touch ever since.
Live Wing Commander Jazz Recording A Huge Success!
Origin composer George Oldziey has completed his live recording of Wing Commander jazz music. The event was conducted last week at George's studio in Austin, and pictures from the day make it look like they had a lot of fun! Initial results also sound fantastic, and we're anxious to hear how everything comes together in the finished album. (2018-02-18)
RPS Highlights Origin Fandom
Rock Paper Shotgun has run a neat article on longtime Origin collector Joe Garrity. There's a really interesting Q&A that delves into how Joe got started many years ago buying up spare copies of Ultima games and meeting with their creators. It also highlights some of the good work that fans have done to preserve historic material, such as our 2008 trip to archive Origin source documents at Mythic or the assistance Wingnuts gave Raylight to develop Prophecy for the Game Boy Advance. (2018-02-17)
Wing Commander On Sale For Lunar New Year
We've seen this sale before, but not quite for this reason. GOG.com is running a Lunar/Chinese New Year event that lops 71% off the price of the Wing Commander series. (2018-02-16)
Daedalus Station Gets Major Facelift
The Maslas Brothers have kicked off their big 2018 push with a huge revamp to Daedalus Station, the home base of Wing Commander Flat Universe. There are some nice improvements to welcome in new players, plus a lot of back end rework to make future updates easier to make. Other subsections include an archive of the Destiny's Way magazine and a ship database that syncs with the actual stats of the fighters in the game. (2018-02-15)
Happy Valentine's Day
You asked for it, and here it is once again! The Love Arrow. Where would we be without it? (2018-02-14)