Wing Commander CIC
 

Hot Items

Java Chat in
#Wingnut Now!

  WC Saga Released
  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Kris Vanhecke
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey





2010.148 (May 28, 2010)[# 3887 | 5/28/2010] 

Richard Garriott Recalls the Late '90s
There's a new interview with Richard Garriott, and while Lord British spends a considerable amount of time these days working on the commercialization of space, this article is centered on gaming. The Q&A has some great insight into the thought process that brought about Ultima Online and refined it during the first few years. The discussion even mentions how Lord British recommended Wing Commander Online take priority over UO2. Although development on WCO and Privateer Online was begun and UO is still going thirteen years later, ultimately Origin never properly recovered from this rushed transition to MMO games. Check out the full interview at Massively here.

If Ultima Online 2 hadn't been canceled and you were still part of the project, what would you have liked seen done with the title.

Ooh, complicated question. When we did Ultima Online, the team said that the game was a living, breathing entity that would continue to grow and evolve. So our advice to our publisher at the time was to do Wing Commander Online or Crusader Online, but not Ultima Online 2. By starting UO2 immediately, we had to have every feature that was in Ultima Online already, which was a moving target. But we were told to start UO2, and we knew that it was going to be bigger and take longer and require more and more money. As we predicted before we started, people eventually got tired of the ever-expanding scope and canceled it.


[ChrisReid] [# 10157] [Show comments]

News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  
Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Xbox Live Tags  
Fan Directory  
Links  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Pre-order
Academy DVD

Academy on DVD
Pre-order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD