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2010.114 (April 24, 2010)[# 3853 | 4/24/2010] 

New Ascii Sector Released
The first update of Privateer Ascii Sector in a couple of months is out now. Version 6.4.1 prevents jump drives from being completely destroyed, so pilots don't need to worry about getting stranded in the sticks. A few other neat little tweaks were also incorporated.

- Fixed bug that caused a rescue ejected pilot mission to be failed if you landed in the same system as the ejected pilot before rescuing him.
- When jumping, the jump sequence is no longer synced to the music, so if you have a high speed setting, there'll be no more waiting for the music to finish.
- NPCs now belong to a faction, so killing a merchant on board his ship will decrease your standing with that faction, just like destroying his ship will.
- The game now keeps track of how many NPCs you've killed in person and this is shown in your Quine under Stats.
- Added a backpack for carrying more stuff.
- Added a locker on board your ship for storing your stuff.
- Stuff now has weight and the more you carry, the more time it'll take to move around (the first 20 kilos don't slow you down, though).
- The NanoComp Vest now offers the least protection of the three vests in exchange for being the lightest.
- Fixed a serious bug when buying and selling stuff from the equipment shop

[ChrisReid] [# 10105] [Show comments]

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