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2009.188 (July 7, 2009)[# 3562 | 7/7/2009] 

Ascii Sector 0.5.4 Expands Space Yet Again
The latest version of Privateer Ascii Sector fixes a variety of new bugs and even more new features. Targeting (T) now works more like the original Privateer by allowing the pilot to select items outside immediate visible range. A new repair robot has been added that can reach external hardware, and the NPCs have new more realistic behavior. A handful of new star systems and bases have even been added! Try the game for yourself here.

- Fixed bug with messages from Pirate and Retro capital ships.
- Fixed bug with the local price graph if all former prices are 0.
- Fixed bug with characters other than Police Officers not getting equipped with weapons.
- Fixed bug with placement of characters on an illegal spot on Novy Norilsk.
- Fixed bug with Turret AIs and Energy Capacitors being carried over when buying a new ship.
- Fixed the selling price of Turret Energy Capacitors on a capital ship.
- Fixed bug with dying while in Combat Mode in space.
- Fixed bug with offences sometimes carrying over from an old player character to a new one.
- Made a few code optimizations to the autopilot to increase the speed.
- Your wingman no longer appears in space if you kill him on the ground.
- Wingmen are now hired for a period of time and offer to extend the time when it expires.
- 'T' now cycles through all the ships in range of your radar, even if they are outside your current view.
- Various shield balancing.
- Added Level 1 Shield Strength information about the various ships in the manual.
- Made the cheap scanners quicker at identifying a target.
- Added a "Resume" option to the main menu to resume the last savegame.
- The launching and part of the landing animations are now skippable with ESC.
- The Quine5000 now shows information about the saved games.
- Increased the speed of the page up, page down, home and end shortcut keys in the computer terminal screens.
- Added four more angles for moving your ship and aiming.
- Redid the shooting and missile firing procedures for correct rotation of gun and missile hardpoints.
- Added Repair NanoBots that can repair external components (armor, guns and launchers).
- NPCs walk around with a bit more purpose now.
- Innocent victims will now sometimes call for help, sometimes alerting nearby NPCs.
- Added five new systems.
- Added four new bases.

[ChrisReid] [# 9557] [Show comments]

Making the Game: Wing Commander 5 PC PSX Technical Design Document
Today is the first of three versions of this huge document. This is the 110 page technical plan for the first version of Wing Commander Prophecy -- it was still called Wing Commander V, developed for the PC and PSX and had an extra ten months of development time scheduled.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Wing Commander 5 PC PSX Technical Design Document
Download (8,211 kb)

Date: April 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 123


[LOAF] [# 9529] [Show comments]

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