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2009.112 (April 22, 2009)[# 3486 | 4/22/2009] 

Scroll Through New Ascii Sector
Another new update to Ascii Sector has been posted online. In addition to numerous bug fixes, new sound effects were added and the manual has been updated. The mouse wheel also now works for numerous interface functions. As a little teaser, the next major release will even let players "disable other ships, board them, kill everybody on board and run off with the loot!"

- Fixed bug with captives reappearing on your ship if you save the game after delivering the captive to the prison base and then reload the game.
- Fixed bug with placement of characters inside the shooting range on Manurhin.
- Fixed bug with missing jump point from Cheops to Cassandra.
- Fixed bug when loading a game from the Quine while using a computer terminal.
- Fixed bug when loading a game from the Quine while in Combat Mode.
- Fixed bug with mission description lines appearing in dialogue if checking missions in your Quine during a dialogue.
- When entering your ship, the game now checks that there aren't any items lying at odd places as a leftover from a previous bug. Any odd items will be moved to the "closet" on the ship.
- Disabled the use of the MIDI music files, as they may have been responsible for a lot of random crashes (only the OGG music files work now).


[ChrisReid] [# 9407] [Show comments]

Making the Game: Mission SG2
SG2 is an interesting take on the typical gauntlet - it's a gauntlet which must be fought in a particular sphere of space, limiting the players' overall maneuverability. It's a confusing concept for Wing Commander Prophecy, however interesting... but it would have worked great in Arena!

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Mission SG2
Download (19 kb)

Date: May 2, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 2


[LOAF] [# 9381] [Show comments]

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