Wing Commander CIC
 

Hot Items

Java Chat in
#Wingnut Now!

  WC Saga Released
  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Kris Vanhecke
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey





2009.070 (March 11, 2009)[# 3444 | 3/11/2009] 

Kilrathi Corvette Appears in WC Saga
The WC Saga team has started a push to wrap up its capital ships as it makes progress towards an 'alpha' build. They've taken inspiration from Feng Zhu's concept art developed for unreleased Wing Commander games. They've released shots of the Kamrani corvette featuring their most updated Kilrathi textures.

It’s time to introduce our Kilrathi capital ships. Scooby Doo from the team explains the process: "Like everything in game development, designing capital ships is always more difficult than it sounds. As a team, we had a long discussion regarding the overall look we wanted to create for our ships. We went through every available concept art from finished Wing Commander games and also from the art associated with the unreleased Wing Commander games. We found the artwork by Feng Zhu were particularly helpful."

We started with the basics. We took a simple yellowish base metal texture, and we started evolving it from there. One of the first additions we made was dirt patches. Next we began playing with armor plating. We actually have a good foundation in there now. We wrote a simple Photoshop script that creates armor plates in a matter of seconds (thus saving us a lot of time).

Normal maps came into the picture a little after that. This is one of my personal favorites. Basically, normal maps are used to greatly enhance the appearance of our low poly models without using more polygons. This technique allows us to create highly detailed, impressive models with very small impact on performance, allowing Saga to look and play great on a wide variety of machines."

As our first demonstration of the results of our work in this area, we would like to introduce our version of the Kamrani. The Kilrathi’s obsession with hit-and-run strikes and wolfpack tactics is manifested in their most recent corvette model. Its combination of offensive anti-ship missiles and high speed enables these corvettes to attack Confederation convoys before they have adequate time to muster a counterattack. Even though the Kamrani is lightly armored, this corvette is well protected against fighters with its multiple turret configuration.

In our future updates we plan to release some information on the story, talk a little bit about our characters, and introduce the player's nemeses! Stay tuned!


[ChrisReid] [# 9317] [Show comments]

Making the Game: Mission B4a/b
Mission B4 (both variants) is the final H'rekkah scramble/retreat mission. The description in the doc sounds pretty accurate to the finished product - although the promised unique landing scene sounds pretty great! "Insert landing ender here. Ex: Walk to decontam chute, Maniac gives you a hug for rescuing his ejected pilot, etc."

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Mission B4a/b
Download (68 kb)

Date: November 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 6


[LOAF] [# 9318] [Show comments]

News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  
Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Xbox Live Tags  
Fan Directory  
Links  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Pre-order
Academy DVD

Academy on DVD
Pre-order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD