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2009.054 (February 23, 2009)[# 3428 | 2/23/2009] 

For Want of Heart of the Tiger
It's one thing to read countless blog entries of gaming websites calling for the ressurection of old classic franchises, and yet another to see it in print. So it's with great interest that the March 2009 issue of PC Gamer ran a column calling for just such a thing.

While the column mostly discusses the success of the ressurection of the Fallout franchise, the writer specifically mentions a handful of titles he thinks would be great to ressurect. Interestingly, of the eight he mentions by name, half are old Origin titles, and of course we wouldn't be talking about this if Wing Commander wasn't among them.

"Bring back X-Com, X-Wing, Crusader, Baldur's Gate, Wing Commander, Ultima, Syndicate, MechWarrior, and (insert your favorite classic-but-inactive game franchise here)! There are dozens of excellent development teams out there who are passionate fans of all these games and their universes, just like Bethesda is about fallout, and would love nothing more than to work their hearts out to make high-quality 21st century versions."


[AD] [# 9291] [Show comments]

Making the Game: General Design Goals
If yesterday's gameflow document suggested the design philosophy behind the game, today's update specifies it -- in a point-by-point analysis, done very early in the process, of how the team will make Armageddon the greatest Wing Commander game yet. Discussion topic - which of these goals were met and which weren't?

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

General Design Goals
Download (29 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 6


[LOAF] [# 9266] [Show comments]

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