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Gaming megasite IGN has surprised everyone over the weekend by publishing a major article about Wing Commander. Wing Commander Redux focuses on how three of their writers would relaunch the series - something that I think we can all agree is absolutely necessary. Suggestions included:

As far as the gameplay goes, I think, again, we should get back to the basics that made the original series so appealing. Make the space battles cinematic, with lots of energy and action. Let's have lots of mission variety, from escorting transport ships through pirate territory, to wild chases through asteroid fields, to full on assaults between capital ships. And in true Wing Commander style, we should never have a mission play out the way the original briefings suggest. Have a player's successes and failures influence that path they take through the branching campaign. As the player progresses through the story, he'll gain access to better and better equipment, new squadron assignments, and, most important of all, a higher spot on the kills board. You've got to have a kills board or it's just not Wing Commander.
Let's hope Electronic Arts takes notice! Thanks to the many, many readers who submitted this -- including Chris Allen, Tim Lesus, Fellentos, Jim Vessella, Robert Tang-wai, Kyle Sarty, Kerry Dolan and (first!) Daehawk.

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