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Cruising Into Cygnus
The Community Replay is about halfway through Secret Ops. This week, the pilots of the TCS Cerberus have to rescue a pair of luxury liners that have come under attack in the Cygnus System. DaveO has Photobucket and YouTube feeds with a host of screenshots and gameplay videos from all the games that have been covered so far. These are his notes from Cygnus:
Cygnus 2
Zero is in an SAR shuttle for this mission, and believes we will find the source of the distress call. Due to our previous sweep, there is no resistance at the first nav point. When we reach the second, my targeting computer identifies the battered and drifting ship we see as the Anna Maria Albergetti. There are Stingrays and Morays here, so there is a chance for survivors from the initial attack on the ship. I take care of one Stingray along with two Morays, and make an assisted kill on another Stingray. Taking out the last Moray is simple with my fighter and another blasting it to bits. Zero warns us to stay clear of the Albergetti’s jump drive since a breach of its core would destroy the ship as well as any ships too close to its destructive blast wave. Zero tells us that he can detect two life signs on the Albergetti, and has located a point on the ship stable enough to allow a landing. The Cerberus gives us new navigation data for a continued patrol that will prevent any more aliens from returning to the Albergetti. Maestro stays behind with Zero to make sure any potential stragglers are stopped. The next nav point has only more of the Stingrays to deal with. I get three of the Stingrays with my guns, and use a missile to get rid of a fourth. A fifth one is fried by the guns of my fighter, and we continue onwards. We spot a few Mantas, and make an attack. I’m able to get all four of the Mantas, but my Panther has taken some core and serious afterburner damage. I let the repair system work a bit, and we move on to the next nav point. There are more Mantas and Morays here, and I handle one Manta without troubles. I’m then forced to drop several decoys to ditch a missile sent my way. I return the present of a missile to a Manta in front of me, and use my guns to finish it off. Two more of the Mantas are destroyed, and I take out two of the Morays. The final Moray pilot just sits there to let Stiletto easily shoot him down. We return to the remains of the Albergetti, and Zero tells us that a doctor and a young man have been rescued. They are under the effects of a skin-thinning agent, and need quick medical assistance if they are to survive.
Cygnus 3
Our medical capabilities are not enough for the two survivors, so we’ll have to get them to a facility in the next twelve hours. Confed intelligence believes the alien activity is indicating a blockade of the Luyten and Krieger systems. We’ll use continued sweeps to pull the plug on the blockade. We launch in Panthers for this patrol, and the first nav point has light resistance from Morays and a Ray. I go after a Moray since the only threat from the Ray is its mines. Stiletto takes out the Ray while I’m pursuing a Moray. I easily handle the Moray, and then destroy two of those small Remoras released from the dead Ray. I take down another Moray, and one of our fighters eliminates a Remora that was attacking me from behind. I deal deadly damage to two more of the Morays, and we move on to the next nav point. Another of the civilian luxury liners is under attack from the aliens. A mix of Mantas and Stingrays will have to be handled. I take care of one Manta with my guns, and then use a missile and guns to make short work of a second Manta. I pound two more of the Mantas with my Panther, and there are only the Stingrays to deal with. I shatter two of the Stingrays, and the Captain of the Twilight Purchase thanks us for our assistance. At the next nav point, the bugs are bringing multiple bombers to bear. I break apart a Skate bomber cluster, and blast one of the smaller segments into shards. Stiletto punches out, and I see another of the Skate bomber clusters taken care of. I break apart another of the bomber clusters, and use a few Friend or Foe missiles to handle the segments. As I do the same shattering work on a third Skate bomber cluster, both Spyder and Maestro have to eject. I’m all alone against the remaining bugs, and look for the most dangerous threats. I spot a Manta and give it two missiles to trash it, and then use my guns to take out another Manta. There are only the Skate segments left, and one quickly falls to a frontal pass. I shoot down four of the Skate segments, and let a missile handle the fifth one. One Skate is shot down by my guns, and another feels the force of a missile. Another Skate is scuttled from a frontal pass, and I let my Panther pounce on the last two Skate segments with its guns. I return to the Cerberus with the Twilight Purchase, and the SAR shuttle is going to have extra work in recovering the three pilots who ejected. The Captain of the Cerberus says that the Twilight Purchase will take the two survivors from the Albergetti to a remote medical lab in this system.
- Community Replay - General Discussion
- WC1 Week 1 - Enyo, McAuliffe, Gimle, Gateway, Cheng-du
- WC1 Week 2 - Brimstone, Dakota, Kurasawa, Rostov, Port Hedland, Hubble's Star
- WC1 Week 3 - Venice, Hell's Kitchen, Alternate Paths
- Secret Missions Week 1 - Goddard, Border Zone, Midgard
- Secret Missions Week 2 - Jotunheim, Bifrost
- Secret Missions Week 3 - Valgard, Vigrid
- SM2: Crusade Week 1 - Firekka
- SM2: Crusade Week 2 - Corsair, Near Firekka
- SM2: Crusade Week 3 - Corsair, Charon
- WC2 Week 1 - Gwenydd, Niven
- WC2 Week 2 - Niven, Ghorah Khar
- WC2 Week 3 - Novaya Kiev, Heaven's Gate
- WC2 Week 4 - Heaven's Gate, Tesla
- WC2 Week 5 - Enigma
- WC2 Week 6 - K'tithrak Mang
- SO1 Week 1 - Pembroke
- SO1 Week 2 - Rigel
- SO1 Week 3 - Ghorah Khar 1
- SO1 Week 4 - Ghorah Khar 2
- SO2 Week 1 - Canewdon 1
- SO2 Week 2 - Canewdon 2
- SO2 Week 3 - Canewdon 3
- SO2 Week 4 - Ayer's Rock
- WC3 Week 1 - Orsini
- WC3 Week 2 - Tamayo, Locanda
- WC3 Week 3 - Blackmane, Ariel/Delius
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- WC3 Week 4 - Caliban, Torgo
- WC3 Week 5 - Loki, Alcor
- WC3 Week 6 - Freya, Hyperion
- WC3 Week 7 - Kilrah
- WC4 Week 1 - Hellespont, Tyr, Masa
- WC4 Week 2 - Silenos, Orestes
- WC4 Week 3 - Pasqual, Peleus
- WC4 Week 4 - Circe, Speradon
- WC4 Week 5 - Telamon, Axius, Ella
- WC4 Week 6 - Talos, Sol
- WCP Week 1 - H'rekkah
- WCP Week 2 - G'wriss
- WCP Week 3 - H'hrass
- WCP Week 4 - T'lan Meth
- WCP Week 5 - T'lan Meth
- WCP Week 6 - G'mar, Hrissith
- WCP Week 7 - Hrissith, Kilrah
- WCP Week 8 - Kilrah
- WCSO Week 1 - Courage
- WCSO Week 2 - Ella
- WCSO Week 3 - Talos
- WCSO Week 4 - Cygnus
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Update published on January 26, 2009. View all news from that day.
Wing Commander CIC - Visit the front page
Official news, fan projects and topics of particular interest to Wing Commander fans.
- Some Ship Viewer Sample Shots Shown
- 2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!
- Destroyer Destined for Guard Duty
- 2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.
- GOG Talks Space Sims
- 2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.
- Enigma Mod Measures Out Confed Fleet
- 2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.
- "Sir, if we spot this ‘Fralthi’, should we engage?"
- 2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.
- Fearsome Fralthra Filling In Fast
- 2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.
- Wing Commander Saga Download Reminder
- 2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.
- New RPG Kicks Off
- 2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.
- Vega Sector Reinforcements Inbound
- 2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!
- Academy Just Two Weeks Away!
- 2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.
- Scimitar Prepares to Slice Up a Dralthi
- 2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!
- Exotic Designs Hit the Spacelanes
- 2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.
- Fleets Increase Presence in Enigma
- 2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.
- Echo Sector Reopens
- 2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.
- Va ka Garga ka naru ha Garga
- 2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.
- Kilrathi Destroyer Continues to Take Shape
- 2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.
- Wing Commander Stories From The Fatman
- 2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!
- Super Rapier Models Ready To Go
- 2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!
- WC Saga Soundtrack Released
- 2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).
- Garriott DVD Drops May 15
- 2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.
- Paradigm Deployed to Enigma Sector
- 2012-05-07
- New WC Ship Viewer In Development
- 2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.
- Still Worthy of an Honorable Mention
- 2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.
- Warren Spector Revisits Origin Memories
- 2012-05-05 -- Yet another Wing Commander mention this week came from an interview with Warren Spector. Metro.co.
- A Trip to the WC Universe is Right
- 2012-05-04 -- PlaySF magazine has put together a wacky article on Wing Commander and Christopher Blair. From the perspective of an inter-dimensional time traveler, the author jumps back in time to the year AD 2700 within the Wing Commander universe. Once there, he encounters James Taggart and the TCS Midway.
- Everything's Ship Shape!
- 2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.
- HUDdle Up and Check Out New Cockpit Displays
- 2012-05-02 -- Aginor is working on a new Wing Commander mod, and this game will be played from the Kilrathi perspective. Although there won't be full dashboard cockpit graphics, each ship will have a unique heads up display. Most games use the same targeting crosshairs and reticle for all ships, but here are some examples of how Wing Commander 4 differentiated its craft.
- Don't Miss an Infoburst!
- 2012-05-02 -- Are you linked up to get the latest Wing Commander news right as it happens? In addition to the main website and CIC Forums, dedicated Wingnuts can follow the CIC on various social media platforms such as Facebook, Twitter and with RSS to stay in the loop as news breaks. In addition to hot stories, followers also see occasional special features and behind-the-scenes updates.
- Glance at Mod's Gwynedd Mission
- 2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.
- Rapier Prepped for Production
- 2012-04-30 -- Klavs has finished his Super Wing Commander Rapier, and the result is gorgeous. These ships are now off to a trial at Shapeways 'rapid prototyping' lab. If the design pans out, small physical resin copies may be available to order soon.
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