Wing Commander CIC
 

Hot Items

Java Chat in
#Wingnut Now!

  WC Saga Released
  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Kris Vanhecke
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey





2008.323 (November 18, 2008)[# 3330 | 11/18/2008] 

Save the Station
The crew of the Midway is working hard to clear the bugs out of H'hrass this week. The next two weeks will revolve around the alternate mission branching in T'lan Meth. Lorien filed the following mission report, and Dave's uploaded dozens of new pictures.

G'Wriss 3: I find Zero in quiet contemplation of his drink. I don't think he's going to be able to fly well if he broods for too long so I go to break him out of it. He asks me what it was like having the Iceman as a father. I give him the honest truth, he died when I was very young and I never got to know the man. I just have his shadow haunting everything I do in the cockpit. Zero thinks that I'm better off that way. His father was alive, but didn't have time to spend with Zero, instead spending it studying the Kilrathi to help out our war effort. When he did have time, there wasn't much he could talk about. I ask him about the Kn'Thrak that everyone's been talking about. He replies that his memories are a little vague and include a Terran biblical text for some reason. He also remembers being so scared he had to sleep with the lights on. At least his memories give us a good name for the enemy, the Nephilem. I leave the conversation feeling that we've grown a little closer.

Even with it's destroyer escort destroyed the enemy cruiser is still bearing down on us at top speed. Hawk will be flying fighter cover while my wing escorts the Shrikes in an attack to take the cruiser out. The briefing ends with the somber not that we may be up against a force that took out an entire Kilrathi fleet. It doesn't seem to have affected Dallas too much, he's happier than I've ever seen him as we promise to back each other up. Given the proximity of the enemy to the Midway, I'm piloting a Wasp in this mission. Seeing more of those cruiser vessels, I'm glad to have it's heavier guns and missiles. I start off the attack by breaking up a bomber cluster before they can get too close to the midway and move on to attacking enemy fighters until the bombers start reporting trouble with turret fire.

I then break off the engagement and clear out the shield emitters protecting the cruiser's vital components and get to work on it's turrets, using the Cruisers own hull as a shield against it's guns. First to go are the missile turrets, obviously, followed by a ring of turrets near the engine. I'm halway through the turrets on the arms when I hear Dallas scream over the radio. Damn, I should have kept a closer eye on him. Filled with rage, I quickly finish off the rest of the turrets and the remaining enemy fighters, leaving me to sit and stew as the bombers finish off the de-fanged cruiser. The last bombers launched by the cruiser receive a very hostile reaction when they appear, both of the clusters and one of the little component ships receiving the full power of a swarmer missile, demolishing them. Anderson congratulates us on a job well done before I head in to land.


[ChrisReid] [# 9096] [Show comments]

Making the Games: Copernicus and Friends Artwork
There's always been something unusually detailed about the ships which appear in Wing Commander Prophecy's intro -- like they were meant for some greater purpose and then tragically never used again. Today we have two versions of the same pod rendering and an early yellow textured version of the Copernicus-class TCS Devereaux.

Thanks to Captain Johnny for both archiving and providing this material!


[LOAF] [# 9071] [Show comments]

News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  
Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Xbox Live Tags  
Fan Directory  
Links  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Pre-order
Academy DVD

Academy on DVD
Pre-order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD