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2008.267 (September 23, 2008)[# 3274 | 9/23/2008] 

Community Replay: WC4 Week 2
This is the second week of Crius.net's community replay of Wing Commander 4. Wingnuts who stick with the Lexington get to play just three missions in the Silenos system, while early defectors will also log some flight time in Orestes. Next week the two groups will link up again in Pasqual. Here are Lorien's notes from Hellespont:

The briefing for today's mission is simple. After a quick chat from Eisen about using my brain and making my own decisions, he's no doubt bothered by some of the newbies, we get down to business. Pirates have been disrupting trade routes in and out of the Hellespont system with a mix of the usual raids and some senseless violence. I'm to escort a transport to the jump point and then take over the patrol at a comm relay. I'm disappointed to see that only Hellcats and Longbows are ready and decide on a Hellcat with Vero as my wingman.

We rendezvous with the transport to find it already under attack. I order Vero to attack one Razor as I take off after the other, using a long range missile shot to distract it. This allows me to get nice and close on his rear and finish him off with guns. I turn to engage the second as Vero takes it down with a well-placed missile shot. Another two Razors are waiting for us by the jump bouy. One of them is an ace and I order Vero to take off after the other fighter so that she doesn't get in over her head. The ace isn't too bad, but he still can't shake me off quickly enough to avoid an ImRec up the tailpipe. I turn back to help Vero take out her target and then we both sit back to wait for the transport to jump.

After the jump, we set course for the comm relay to find it also under attack. This time by a force of Thunderbolts. Again, there's an ace amongst them and I take him on to give the newbies a chance. BEfore the dogfight can get started, however, Eisen hops on the comm and tells me to tail the fighters back to their home base instead of destroying them. Ordering Vero tight on my wing, I use my afterburners to keep myself between 13k and 14k klicks behind and my efforts are rewarded with a frigate showing up on our radar.

How the pirates got their hands on a frigate is Intel's problem, my next responsibility is clear as I set course back to the Lexington so that we can ready a strike to take it out.


[KrisV] [# 8970] [Show comments]

Star*Soldier Gloss: Page 49
This is the Star*Soldier gloss for the tenth timeline page:

CONCEPT: See the previous post!
  • "2680 and 2681" - Alternate version additions. These come from Origin's elaborate multi-generation timeline created for Privateer Online (second attempt). 2680 and 2681 were the only two years that overlapped with our pre-Nephilim history, but the rest exist online (and don't necessarily mesh with Arena, mind you). I had some issues with this at first and cut it down on multiple occasions. The 'Privateer 2' jab is somewhat petty... but I ultimately decided I couldn't edit it.

[LOAF] [# 8956] [Show comments]

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