Wing Commander CIC
 

Hot Items

Java Chat in
#Wingnut Now!

  WC Saga Released
  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Kris Vanhecke
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey





2008.103 (April 12, 2008)[# 3110 | 4/12/2008] 

Carriers and Coasts Don't Mix
Vasator has found something cool - a Yorktown-class light carrier (the same class of ship as the TCS Victory from Wing Commander III) floating over the sea in the popular Second Life multiplayer environment. The carrier is a storefront, offering various crafted vehicles for sale to Second Life users. Neat stuff!


[LOAF] [# 8601] [Show comments]

A Certain Familiarity
GamaSutra has posted an interview with Certain Affinity President Max Hoberman. Certain Affinity is an Austin-based studio whose background includes a lot of Wing Commander experience! He says:

Tell me about Certain Affinity. How did you get started?

Max Hoberman: I’m originally from Austin, Texas, and I moved up to Chicago and then out to Seattle. I went to work for Bungie and I was there for about ten years. I moved back, finally, to Austin. I missed the sun.

When I went back, I was working for Bungie remotely, but there’s only so much you can do remotely in the game development business. It’s very much collaborative, especially since I worked in multiplayer as the multiplayer online lead at Bungie. It’s just an extremely collaborative business.

I wanted to go on and do bigger and better things. I met a really good group of guys and we ended up founding Certain Affinity. Austin has a lot of people with a lot of experience – some of my guys are old Origin guys, going back to the late eighties. Our lead programmer started in ’87, and was the lead programmer on some Wing Commander games. So we put together a really good initial group, and since then we’ve about tripled in size.

The programmer in question? Paul Isaacs - veteran of just about every Wing Commander under the sun! We wish these guys nothing but the best - they're one of the leader contenders for recapturing that Origin magic!
[LOAF] [# 8603] [Show comments]

News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  
Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Xbox Live Tags  
Fan Directory  
Links  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Pre-order
Academy DVD

Academy on DVD
Pre-order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD