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Point of Origin: Vol. VII, No. 1
The lens begins to cloud - the February 14 issue of The Point of Origin is the only one archived for 1997... and indications are that no others exist. Luckily for Wing Commander fans, it includes an article specifically on the status of Maverick Productions.
A very special thanks to Joe Garrity of the Origin Museum for making this resource available and to Electronic Arts for sending them to him in the first place!
- Spotlight: Point Exclusive: What the hell is up with Maverick? answers that very question:
An interview with Rod Nakamoto, Dave Downing and Adam Foshko
Point: So Rod, how do you feel about being here at ORIGIN?
Rod: Austin is a great town. I like the fact that it has a smaller population than Los Angeles which is where I used to live. I like the fact that I can actually breathe the air without having to worry about my lung condition. I also like the fact it has a much lower crime rate - sometimes in LA, you get lulled to sleep by the sound of police helicopters.
As far as ORIGIN is concerned - the primary reasons for me coming here were the people and the culture. I think there are very few companies like ORIGIN that have developed a unique culture among its employees. It's something of a magnet. There is a high degree of initiative and creativity, and the work ethic is probably far above any other company I am aware of in this industry.
I had to get over my doubts about Texas to come out here for an interview. But once I met the people and saw the process by which they worked, I was extremely impressed. Another "big carrot" for me was my role overseeing Wing Commander and Crusader, two of the biggest products that ORIGIN has.
Point: What about Wing Commander?
Rod: We have, for all intents and purposes, a new team. Yes, many of the members have worked on previous Wing Commanders. But everyone has new leadership, new goals, and new focus on what the product is in terms of quality.
Point: Any hints?
Rod: Wing Commander is still a spectacular single player product, but it has an appropriate multi-player component that will realy bring am uch larger audience to this particular product.
Point: What's the working title?
Rod: Wing Commander: Prophecy is the working title - it can still change, but it's not being called Wing Commander V.
Dave: We've decided to drop the numerical sequencing of Wing Commander because we want to be able to focus on each game and not have to compare this game with future iterations or past iterations. This is Wing Commander, today and now, and we're going to make it the best game it can be. We want to allow ourselves some latitude and flexibility with each Wing Commander. We also want to open up the Wing Commander franchise to different genres of games.
Adam: We want people to know that this game has a new face and that this is a new coalescence of the team. With that in mind, we also want to be unfettered about the past. This is a fresh perspective. Why put a number on it?
Rod: In the past, ORIGIN, and other companies have used sequels as a way to leverage the marketing. Although, I think using numbered sequels was appropriate at the time. Now, a coming of age has come about for this team and this product. We're looking at what Wing Commander could become. There is a great deal more of the Wing Commander universe that has yet to be explored. And we're the guys who are going to do it.
Point: Any other tidbits of information?
Rod: It's going to be more spectacular than any other Wing Commander released. Yes, I know that sounds like a bunch of empty hype, but actually, we don't want to come off that way. People want to knwo what more can be put into Wing Commander. My response is, "A Lot."
Dave: This is the most well-designed Wing Commander that any of us have ever experienced. Before we ever started to actually script the missions or write the story, we sat down and designed the kind of game we wanted to build. We developed a structure for how each of the missions is to be played out and that drove the writing of the story, which added the flesh to the bones that the structure was composed of. Every element of game play - promotions, medals, how you log into the computer, has been well thought out, well designed, and integrated into an overall game design, rather than being added on. This is how it's being designed from the ground up.
Adam: Wing Commanders III and IV were both great products, but they are more like unequal halves. This is a much more synergistic product. It's very team drive - it's nto one person's vision and I think it shows.
Point: What is the makeup of the team's leadership?
Rod: The thing that's always made Wing Commander exciting is the live production element. Dave Downing and Frank Roan are in charge of the entire production of Wing Commander, making sure all the pieces by different individuals come together into one product. Because of their experience in previous Wing Commandes, they will make sure that it lives up to the name. Adam Foshko is director of the live productione lement. His experience with HOllywood plays a great factor in the quality of the production.
Point: Who else is part of the key staff?
Dave: Mark Day is producer of the movie shoot, Frank Roan is the project director, Mark Vearrier is art director, Billy Cain is lead designer, Pete Shelus is lead programmer, Jeff Grills is lead technologist, and Stretch Williams is the audio director.
Point: Sounds like there are lots of veteran members of Maverick Productions. It's not like you've just fallen off the turnip truck.
Rod: No, these guys are driving the turnip truck.
- In Ink has good news for Privateer 2:
Let's move on to Privateer 2, which is starting to reel in its fair share of high scores and great reviews. The news is especially good from across the pond. Here's a quick rundown of European reviews:
* What Personal Computer (UK): 5 out of 5 - Award for Best Space Game of 1996
* PC Player (Germany) 5 out of 5 - Gold Player Award
* Edge (UK): 9 out of 10 - "The Darkening bears the hallmarks of a classic."
* PC Format (UK): 90% - "An utterly engrossing game that combines for the first time, a rich and interesting story, with compelling and fun gameplay."
* PC Review (UK): 9 out of 10 - "Probably the most plished PC game ever and the most rewarding, ambitious and addictive computer game for a good few years."
* PC Gamer (UK): 85% - "It's much, much better than Wing III or IV but disappointingly still not as good as it could have been."
In the states, reviewers are, for the most part, equally impressed. PC Gamer gave P2 an Editor's Choice Award and a grade of 92%. "The most fun you can have in a starship. The long-awaited sequel to ORIGIN's space-smuggler game tops Wing IV in just about every way." From Boot magazine the report card reads 9 out of 10. "3D Studio-rendered cut scenes mixed with live-action FMV invoke a cinematic experience that would even make Lucas do a double take." And frompComputer and Net Player, Privateer 2 scored a 9 out of 10. "If you like your space battles fast and furious, chacnes are Privateer 2 has a mission for you."
One downer has come from Gamespot,w hich rated P2 at 6.8 out of 10. Greg Kasavin wrote, "An aesthetically pleasing space flight sim seasoned with high budget full motion video and garnished with more bugs and glitches than this reviewer has ever seen in a product boasting ORIGIN's seal of approval."
Still, the bad is completely outweighed by the great press on Privateer 2 coming from such national publications as Entertainment Weekly, CNN (see accompanying picture), the New York Post and the Hollywood Reporter.
There's good news for Wing Commander IV, which also won an award from PC Gamer for Special Achievement in Cinematics. Calling the movies in WCIV "top-notch," editors wrote, "ORIGIN managed to exceed expectations and extend byeond the tiny confines of the computer screen tow eave the game's tale of intrigue and deception, propelling the story line and providing us with this year's finest cinematic performance."
- Product Support Spotlight has another tale of helping fix a Wing Commander game:
Dear ORIGIN Product Support
I would like to take just a little bit of your time to speak to you about Mr. Chris Errett.
As an owner of two Origin flight sim games (AH-64D Longbow and WIng Commander IV), I was having a problem running these DOS based games on my Windows 95 based computer. Chris was kind enough to spend all of the time I needed (1 hours and 25 minutes!) to get these games up and running. If it were not for his knowledge and assistance, I would have had to return both games. Something I did not want to do, and I'm thankful to Chris that I did not have to.
Ms. Williams, valuable employees like Chris Errett do not come along every day. You would be well advised to do what ever it takes to keep him happy. Losing him to one of your competitors could be a major blow to your company. He is by far the BEST product support technician I have ever dealt with to date. Thank you for your time.
Sincerely,
Jeffrey B
- The EOM is Trey Hermann!: "Congratulations to February's EOM, Trey Hermann. Trey joined ORIGIN 3 1/2 years ago as a graphic designer in Creative Services. One of his favorite projects that he worked on was the 'Behind the Scenes' electronic press kit for Wing Commander III. That ambitious undertakign went on to win a prestigious 'ICON' award."
Point of Origin
Vol. VII, No. 1 - February 14, 1997
Contents
Spotlight: Point Exclusive: What the hell is up with Maverick?
In Ink
News Blobs
Math is Hard
Kat's Korner
Product Support Spotlight
New Hires
EOM
Point Man
Calendar
Game Design Winners
[LOAF]
[# 8505]
[Discuss]
[Show comments]
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Update published on February 25, 2008. View all news from that day.
Wing Commander CIC - Visit the front page
Official news, fan projects and topics of particular interest to Wing Commander fans.
- Some Ship Viewer Sample Shots Shown
- 2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!
- Destroyer Destined for Guard Duty
- 2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.
- GOG Talks Space Sims
- 2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.
- Enigma Mod Measures Out Confed Fleet
- 2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.
- "Sir, if we spot this Fralthi, should we engage?"
- 2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.
- Fearsome Fralthra Filling In Fast
- 2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.
- Wing Commander Saga Download Reminder
- 2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.
- New RPG Kicks Off
- 2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.
- Vega Sector Reinforcements Inbound
- 2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!
- Academy Just Two Weeks Away!
- 2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.
- Scimitar Prepares to Slice Up a Dralthi
- 2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!
- Exotic Designs Hit the Spacelanes
- 2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.
- Fleets Increase Presence in Enigma
- 2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.
- Echo Sector Reopens
- 2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.
- Va ka Garga ka naru ha Garga
- 2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.
- Kilrathi Destroyer Continues to Take Shape
- 2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.
- Wing Commander Stories From The Fatman
- 2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!
- Super Rapier Models Ready To Go
- 2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!
- WC Saga Soundtrack Released
- 2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).
- Garriott DVD Drops May 15
- 2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.
- Paradigm Deployed to Enigma Sector
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- New WC Ship Viewer In Development
- 2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.
- Still Worthy of an Honorable Mention
- 2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.
- Warren Spector Revisits Origin Memories
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- A Trip to the WC Universe is Right
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- Everything's Ship Shape!
- 2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.
- HUDdle Up and Check Out New Cockpit Displays
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- Don't Miss an Infoburst!
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- Glance at Mod's Gwynedd Mission
- 2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.
- Rapier Prepped for Production
- 2012-04-30 -- Klavs has finished his Super Wing Commander Rapier, and the result is gorgeous. These ships are now off to a trial at Shapeways 'rapid prototyping' lab. If the design pans out, small physical resin copies may be available to order soon.
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