Computer Assistance For Comics Under Consideration Share on Facebook Share on Twitter Update ID

NinjaLA is still trying to work out some of the basics of a Wing Commander comic. One of the issues is whether or not to complement frames drawn by hand with occasional renders. This would speed up art creation for strips with exterior ship scenes. Additionally, while it'd be easy to color the rendered portions, he would probably need assistance coloring the inked parts to match. He's put together a couple of cel-shaded test renders to gauge the reaction and decide what direction to pursue.

Point of Origin: Vol. III, No. 50 Share on Facebook Share on Twitter Update ID

3DO! 3DO! It's funny to look back at all this positive press about the 3DO - because in retrospect it certainly feels like the initial pricepoint doomed the system before anyone even had a chance to try it out. Nevertheless, it gave us two excellent Wing Commander games... and this Point of Origin (November 8, 1993) raises the 3DO hype to a fever pitch!

A very special thanks to Joe Garrity of the Origin Museum for making this resource available and to Electronic Arts for sending them to him in the first place!

  • 3DO Does Dallas has reaction to the 3DO tour mentioned in the last issue: "In all, five free-standing kiosks showed 15 products (including Super Wing Commander) along with a flashy, looping videotape on a big-screen monitor... I asked one of them, Toby Schertzer, why the volume was turned down on the Super Wing demo. He didn't know I was from ORIGIN when he answered, 'All of the sound isn't in yet; the software is still in development. But this is supposed to be one of the best titles when it's released.' Later, after I introduced myself, I asked how the response had been to SWC3DO. 'Everybody really loves it,' he said. 'I just wish it would go ahead and ship.'... Even without sound, SWC3DO was one of the most popular games. 'The graphics are great,' one player said,''but I think I'm going to hold off on buying 3Do for a while.' The other obvious leader and SWC3DO's major competitor was Crystal Dynamics' Total Eclipse, a space-flight and combat game with some grabby ground terrain and really nice artwork."
  • In Print has another Academy review: "It's always great to start this article with a bang, so check out the Wing Academy review in PC Entertainment. 'ORIGIN seems to have taken every rational suggestion from the series' legion of fans and wrapped them into one gorgeous package,' Bill Trotter writes. And he ends with: 'Thank you ORIGIN; you have answered many prayers.' You can't top that." Tilt has a review of Privateer: "In a separate review, Privateer is called 'superior to any other game in its category.' They go on to say, 'No doubt that Privateer will quickly become a classic and we'll be talking about it in 10 years. Go buy it.' The reviewer's only objection to the game is that it not in SVGA. Still, it rates 91%... The Tilt gang is a little more lukewarm to Wing Academy, giving it only 71%. 'Great quality, but the lack of scenario makes it quickly boring.' We've noticed that most European reviewers really miss the flicks and storyline. Another French mag, Joystick, has a nice write-up on U8 from its European Computer Trade Show coverage... Privateer also gets three pages with a ton of screenshots and rates as a Joystick 'Megastar' with a 92% rating."
  • Pulse Check has more numbers on Privateer: "Privateer logged a whopping 809 calls; boot disks (21%), hints (20%) and IRQ conflicts (14%) topped the list... Finally, Wing Academy had 16 calls, with 31% of them dealing with IRQ conflicts and 19% of them having to do with boot disks."
Point of Origin
Vol. III, No. 50 - November 8, 1993
Contents
3DO Does Dallas
In Print
Ticker
Pulse Check
NEWS.TXT
Hire and Hire
Just a reminder...
Raw Data

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